While on the one hand I didn't enjoy this one as much as I've enjoyed other games in the series, it's interesting to find out how much this tank seems to handle like my old Buick...
Now that's weird. I played this right after it came to Kong and had no problem with mouse lag. Played it again a while later and no problem with mouse lag. Played it on my seven year old laptop and only a little mouse lag. Tried to play again today, and dang...The game's barely running. It started right after the intro finished and froze up twice as I was standing in front of the hideout. Whatever the problem is it's making the Firefox plugin container work overtime.
To people whining about how the game cheats: Read the blog posts referred to in the Updates section. They explain the tactics used by the computer players and how they do NOT cheat. Pay attention to how many times Reckless screws up what would otherwise be a great roll; it's very close to the number of times it gets one of those phenomenal rolls. The difference is that WE don't have a firm set of rules we roll by. Try following the rules the developer lists the AI players as following and you may just be surprised at how close you end up to those "cheating" AI scores.
It'd be nice if there was a way to mark the squares we know we don't have to dig in. I keep slipping up when I'm focusing on where the enemies are or miscounting how many treasures I've already found in an area.
Another challenge with this game? Kong folks, I stink at this game. Would you please stop making me play it for your contests? It's fun, but only the first fifty times I try.
Okay, so money's tight, the cops are padding their speeding ticket income. But what did those poor hitchhikers do to deserve me getting rammed into them when I was only trying to pick them up?
I don't remember having this problem last time I played this game, but isn't there a way to turn off the "Too much!" "Too little!" notifications as you're playing with the lasers? I KNOW it isn't the right amount, and hitting the "Stop showing me this already" box five times per level is getting a little old.
Am I the only one who thinks there's something a little wrong with tossing the driver of the car you're swiping out in front of the car you're abandoning?
Interesting concept, but it needs an info card on the boss monster when you're actually equipping. Not everyone can remember what the stats they need to equip for are as they're playing around with the grid.
Scavengers would be something that emerged after the Zombie Apocalypse, mostly. After all, right now there's not much call for people to run into a dangerous area to scout it and bring back supplies. RL I'd say they'd be military scouts, outdoorsmen or nature lovers, hunters, track stars...anything that would help someone survive a food run in the game world of today. And, of course, you'd be AMAZED what skills you find yourself with in a crisis.
Wait...I take a break from the game for a few months and my house disappears? And my pet! WHERE'D MY KITTY GO?! At least I like the new garden system...