Very fun, and reminds me strongly of my NES playing days. Ah, to have that much free time again....And I know you said it's an evil dragon, but it looks too darn cute to be evil. Or am I just weird?
3/5 for this update; I like the missions, but have no way to remember where the bleepin' monsters are found. If I was at a higher level and had more areas to poke around, I'd be rather annoyed. As is, well, the first monster I ran into in TZ1 after leaving the Safe Zone was a Blue Dummy (99 to go!), so at least I don't have to hang around in both training zones trying to figure out which one has that monster. Give us a way to track where the monsters are found and the rating ups to 4/5.
Pretty fun, and indeed harder than the original levels. But it needs a mute option and pause that doesn't only kick in when you click on the "walkthrough" option for us multitaskers.
I like this one...But I didn't like the gore part of "The Visitor," and I didn't enjoy having to play it again. Blame my queasy stomach. But the story's still gonna keep me coming back.
I'm enjoying it, but in the later levels the lag kicks in. I'm using a fairly new comp, and this is the first time I've HAD to toggle the graphics to complete a game. Still, 3/5.
Nice game, feeds my addiction to this style quite nicely. Biggest problem I'm finding is that the marbles don't always stick, making it a bit hard to clear them.
Cute! Could use a different chase icon, something that can actually "pounce" on the laser. Maybe make it look more like a kitty or puppy chasing the laser - and yes, I've seen puppies chasing lasers.
Pretty fun, but it's a bit buggy, and not just on the 101 level. I was playing the premade level to top off my numbers and get the card, and the pirates just milled around the entry to the level, occasionally dropping into holes in the ground. And the Pirate Song is, indeed, great.
I must remember never to go driving in PA. People don't look where they're going, they don't slow down or stop for sirens, and their traffic lights are controlled by video gamers. But as long as I'm not stuck in the snarl, it's a fun game.
Fun game, and an education that a lot of people need. The biggest problem I'm having is the names of some of the countries - it didn't take me long to figure out that this game was not made by a native English speaker. An idea for a future option would be to "translate" the names of some of the countries into other languages and offer an option at game start to use them.
A three just for taking me back to childhood for a bit (I can make a flutter pony! EEEE!). But I still don't know that this is really the type of game most people on Kong come here for.
Interesting concept. I'm left wondering how the heck you get a cat to hang from a washline like that and only meow cutely. The only real gripe I have is that getting rid of the fungus doesn't seem to work, and the instructions of "scrub" aren't helping.