not a real cook...would've burnt their arms long ago, working on a gas range and turning the left pan handles towards the right burners...I'll have one taco with slightly charred human skin...thanks, don't forget the sour cream
btw, less boring mode is just annoying...and after playing to put up a score...( over 100 ) my name doesn't appear on the list, not even as having played today...
idea is okay, though a bit easy even in my head...( which would be true for anyone bothering to play such a game intentionally, ie; not for judgment ) the bugs in it make it annoying, and lack of any reason or motivation cause it to fall short of an actually game...more of a simple algebra factoring... ( if this is pre-calc now, math has gotten way easier since I was in school ) good try though, keep up the desire to program and use math...
game loses meaning at level 3, and plus button doesn't work...a bit wonky for play-ability, but good idea for kids/ people who need to increase basic math skills...( by putting 2 numbers with a ? in between...this is not a question or equation ) needs work to be playable
Hey IcyLime, I really liked the game, very inventive thinking...could grow into something huge, IMO...anyways...more different types of mini-games...and either an addition to the randomness logarithm, where-as, the three screens split into "smart" key configurations...and/or, a way to choose your three puzzles level....difficulty level is right on, so that any gamer who tries it, winds up playing against them-selves in stead of learning a pattern...Very Cool all in all
as for survival mode...usually four to six blasters per emitter will keep it at bay depending if you can set them close enough due to land formations ( after starting normal and switching over when set up )...starting on survival is a very quick game indeed...lol
Okay, so this is the first game I've 'favorited' the game is awesome, and the premise very cool....looking forward to the third installment and maybe more of the second style as well...just wanted to add, felt like a bit of a zippy when playing for a few weeks, I all of a sudden realized that building your collectors by numbers has no increase of collection rate, it's the area that turns green that matters...wow, has it made the game so much easier...lol ( I was building one right next to another and slowly growing outward ) not sure if it explained it in the rules, but...I'm a gamer, so ...instructions?...yeah right...
thanks for the feedback