What's the idea behind the huge numbers? Things become more expensive, and you make less. You have more spending power when you're making 100's. But when you're making quiga-gazillion-all-the-money-in-the-world, you have to wait days to buy one upgrade. Does anyone else see the stupidity???
Hi, sorry if the huge numbers seem off to you. I am guessing you are probably getting close to the current end game and the content just isn't sufficient for you. My apologies as I am still working on improving the game and I will gradually add content and updates to the game to help make the game more balanced, smoother to play and as such. While I already have ideas on what is to be added to the game, I am still open to suggestions. An example of a cool suggestion is having overkill damage reduce monster respawn time, suggested by a previous player which I am actually going to implement in the game as a form of upgrade. Even something easy or simple to add can be suggested. There will eventually be more guardians and abilities introduced to the game to help make the road to 200 more engaging. Thanks for the feedback and hope you understand
The cost reduction bonus from robotics research isn't showing up in the stats of my home planet, making think that none of the other research bonuses are working either.
It would be really nice if the game worked with my adblocker running. I like the game, but I'm not interested in having my computer becoming slow because it's full of ads.
I picked up 12 cans of refried beans from the grocery store for 50 cents a piece. I have been eating refried beans with hot salsa all day. Gotta stay true to the Poopington brand :)
Multiple people have made multiple complaints about the difficulty of levels in world 3. So what does the dev do about it? He nerfs level 1-1. Great way to listen.
Heya, i have reduced the difficulty of levels 3-3 and 3-4 in the last update. If you are still interested in trying, let me know what you think. The levels do get more difficult later on though.
Suggestions: 1. Change the music from a 3 second loop to actual music before you drive somebody crazy and they kill someone.
2. Add a save function so when someone takes a break from the repetitive music to kill someone, they can come back to where they left off.
Comment section spammed with new accounts. Forums spammed with spam. Game is broken at higher levels, yet it has over 47 MILLION plays... I hope these guys get sued. It's very obvious that they are commiting fraud.
Well, after being stuck on 3-3 for 2 hours, I've now been stuck on 3-4 for 3 hours. You've been told about the insane difficulty of these levels, yet you've done nothing to fix them. I was loving the game, now I have no desire to play it anymore. Sorry, gotta lower my rating. A lot.
Heya Sir P, I am sorry to hear that this is making you not like the game. I will see if i can make it a bit easier because it is not my intention for players to get stuck in level 3-3 and 3-4. However, i wont be able to make the change today and possibly not before thursday because i will be working a lot on my dayjob. I will let you know in case it is changed and maybe you are willing to test the changes for me when it is. would be great but only if you want of course. Thanks for playing thus far Sir P.!
I am not watching ads for bonuses. I am playing a video game because I want to play a video game. If I wanted to watch t.v., I would watch t.v., and change the channel when commercials come on. 1/5
I am sorry that you feel so. Watching adds is definitely not mandatory, but they do generate some revenue for the game which will result in more games in the future :) Hope you still try the game and maybe have lots of fun with it :)
3.3 just seems imbalanced. Been stuck on it for over an hour. AI will sometimes attack single AI units, but AI won't attack AI bases. I've tried different champions, different strategies and different army builds. By the time your army is big enough to attack a stronghold, you lose half of your men in the battle, then another enemy just comes in and wipes you out. Please nerf the difficulty on this level, or better yet, add a skip button to where the player can move past 'wall' levels, and come back to them later when their champions are stronger.
Love the game and I feel it deserves to be on the frontpage. But getting into the 'hot new games' section is going to be pretty difficult because the website has been ruined by flash companies. They come in with great graphics, great gameplay, then limit the game to P2W. Problem is that there have been so many of these professionally designed P2W crap games flooding the site, that players have come to expect a lot more out of simple flash games. Good luck to you, but I think the days of a single hobbyist developer making it are pretty much gone. 5/5
Hey Sir, thanks a ton! i think you may be right about getting into the hot new games section is going to be difficult. Thats ok though. There are many awesome games here on Kong where my game doesnt have a chance. and maybe the hot new games section will just attract the wrong target audience for this game. just hoping the game doesnt die out too fast because i have many more things which i want to implement. Hope you have many hours of fun playing!
There are sooooo many highly developed idle games. I can give you a 2/5 for now. Let's see if those updates come. Put in the work like everyone else, and I'll give you more stars.
Sorry you feel this way, the project was started 4 days ago (New file) and all content is player suggested, unlike the high-end idle games, this is not designed to be released completed, and will grow overtime.
Hi, sorry if the huge numbers seem off to you. I am guessing you are probably getting close to the current end game and the content just isn't sufficient for you. My apologies as I am still working on improving the game and I will gradually add content and updates to the game to help make the game more balanced, smoother to play and as such. While I already have ideas on what is to be added to the game, I am still open to suggestions. An example of a cool suggestion is having overkill damage reduce monster respawn time, suggested by a previous player which I am actually going to implement in the game as a form of upgrade. Even something easy or simple to add can be suggested. There will eventually be more guardians and abilities introduced to the game to help make the road to 200 more engaging. Thanks for the feedback and hope you understand