I don't Know much about Kongpanions...but i think maybe you should hold on to that for another game rather this one or rather test them on this game...to see how it turns out, something logic though.
Kongregate has very obscure documentation on Kongpanions, and it doesn't actually give any information on how to integrate it into AS3. As far as I've read, each user has a .json file for their kongpanions and as they unlock each one, it writes to the file. This system is highly inefficient, especially for developers, so I don't see support for kongpanions until they add better documentation or something.
Not interesting enough, never pointless, I would like the encourage me to click and gain something out of it...A multiplier is not convincing enough...do a bit more research, and gain some ideas, cause just clicking on a blank screen with words and a save manual button sure does stink....but at least your getting somewhere!
Just keep doing your best mate you'll get somewhere!
This was just a test game to understand the API. I wanted to play with the functions like the username and such, and maybe kongpanions. I have another clicker game I'm working on right now (it's still in the beta stages) that will also be posted here, when the time comes (And I figure out all the features).
If I did add kongpanions into a game, what would you (asking anyone reading here) like them to do? They could help you click, give you extra modifiers, etc.
See spider dangling in the air on a sting of web...tries to shoot web to make if fall...fail! The arrow just went through it, so how am i suppose to use spell attacks on it?
The spider is the one enemy that cannot be hit by spells. This was a design decision to make waves a bit more tricky! You have to shoot it (not the web, but the spider itself) with arrows to kill it!
Problem i discovered, i had refreshed my page tried to get back on, my previous game wasn't saved, so now like right now I'm doing world one AGAIN. >:'|
Where can i find my save file?
I didn't see a load option.
If you played prior to the first couple major updates (over 5 hours ago) then your saved data was wiped due to some changes I made in the saving and loading system. All future updates will not affect data! There's no need to load data manually, if the game detects that you have saved data it will automatically load it! The game automatically saves data after each world, when you die or when you quit back to the world map. If you click out of the game without doing any of the above, you will lose progress.
Nice game! 4/5
The screen is just too small and the map gets in the way during combat, at least if the screen was bigger the map wouldn't be in the way and yes i know i can remove it but i prefer to keep it open so that i know where i'm going....And when i say make the screen bigger i don't mean zoom in and all, I literately mean widen up the view!
I have beaten all level 25 characters and I'm level 14 with HP of 1400 strength(attack) of 175 and speed of 8.0 highest combo 52, bought all the characters except that last row due to them not being unlock...why I do not know...Oh, i parchesed the transformation for all the 4 characters, as soon as i had unlock Naruto i used him until i had Ichigo. Once i had Ichigo i never changed kept using him until i beat the remaining levels! I rate 5/5 Kept me busy since yesterday, said i still didn't get the chance to beat the last two level...I'm curious of who they will be!
If the game it getting harder why not only put points into attack/speed? You do more damage that way! Also speed allows you attack faster with less time between attacks! Also, if levels start to get too hard (again) try to redo the previous ones to get Experience (XP) which will help With leveling and upgrading for better performance( Doing more damage, or faster attacks) instead of failing new levels and gaining nothing! Rate + for everyone to see!
Also, if levels start to get too hard try to redo the previous ones to get Experience (XP) which will help With leveling, instead of failing new levels and gaining nothing! Rate + for everyone to see!
If the game it getting harder why not only put point into attack/speed? You do more damage that way! Also speed allows you attack faster with less time between attacks! Rate+ so everyone can see!
Lovely game here would be nice if there was a second form? that you have to unlock by beating it with it's 1st from of that character...and i'm still curious about which characters are gonna fill in the ????? 5/5 but would give 6/5 if you update it!
Please could you fix the save option, starting from the beginning every i come back to play is really frustrating i like this game a lot and would like to enjoy it to it's fullest! 4/5 -1 for not being able to save!
And here i thought i was gonna grow maize, after killing the moles but for some reason they just increased in number...*sigh* what did i just get myself into?
Overall i'd 4/5 not hard enough, bu deserves a badge! ;)
Hold up! You telling me I've been feeding my Dukie all this time hoping it'll evolve and all I've been doing is just getting the energy to level 150, nothing else? -_-"
Kongregate has very obscure documentation on Kongpanions, and it doesn't actually give any information on how to integrate it into AS3. As far as I've read, each user has a .json file for their kongpanions and as they unlock each one, it writes to the file. This system is highly inefficient, especially for developers, so I don't see support for kongpanions until they add better documentation or something.