In adventure mode, either lower the cost of energy per battle or raise chanses to catch cards, at least common cards. Becomes tedious see all my energy goes without winning anything.
the game is good, but strives to get bored.
The creatures are slow to level up, which impedes experiment with new combinations. At the end you get bored quickly, and you have several creatures, but use only 5, because if you want to experience something new must be constantly basically taking steps back.
It would be more logical that after every fight creatures revived, with the new system, you lose most of the creatures in the first battle. The classic tankers not resist as before. One should bet on a group that wins the fight and the dungeon, and that is to become more difficult now.
the quality of land in my city can produce only 20 units of linen.
An empire produces more than that? it can be improved?
I have 16 textile factories and 48 linen huts. And I barely manage to meet the demand for fabrics.
the game needs a system that allows me to sell my stock of resources, yet it is for an insignificant amount of fuel. I lvl42, with all buildings to the maximum level, a lot of junk for recycling, as well as plenty of useful components, but not anymore for me.
would lead to another level attacking players if resources we get from them we could sell the game for fuel, in order to increase fuel booty.
It is impossible to organize the city from the start considering every few quadrants must build security buildings, food, temples, entertainment, politics, decoration, etc, etc.
I live in a town of 80,000 inhabitants with only one fire station and build tenecisto here 10 for 3000 inhabitants?
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