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Railroad Tracks

Play Railroad Tracks

Oct. 30, 2007

Rating: 0

Paste the following puzzle into the game: 7x7 Knotted Bow,7, 7, 8, 4, 2, 2, 2, 5, 4, 5, -8, 4, 2, -6, 10, 10, 6, 3, -5, 4, 5, -7, 7, 5, 3, 3, -1, 3, 3, 11, 3, 7, 10, 6, -2, 7, 2, 6, 4, 10, 5, 7, -3, 2, 5, 7, 6, 7, 2, 2, -4, 6, This puzzle was created by Bob Mitchell

Railroad Tracks

Play Railroad Tracks

Oct. 29, 2007

Rating: 1

h2. Updated to 1.3.3 There is now a virtual train that moves around the loop when you solve the puzzle correctly. It will pass as programmer art.

Railroad Tracks

Play Railroad Tracks

Oct. 29, 2007

Rating: 0

h2. Updated to 1.3.2 A couple of bugs that allowed the puzzles to be solved incorrectly have been fixed. For instance: you can no longer fill empty spaces with random track after connecting the stations -- the loop must use every square. Thanks to several people for reporting them.

Railroad Tracks

Play Railroad Tracks

Oct. 28, 2007

Rating: 0

h2. Updated to 1.3.1 You now pick the tiles instead of having to scroll through them.

Railroad Tracks

Play Railroad Tracks

Oct. 27, 2007

Rating: 0

If you create a puzzle that has only one valid solution, post it here and I'll add it to the game. Be sure to include a title. Updated to include high scores (just need to solve one of the hard puzzles)

Solitary Fours

Play Solitary Fours

Sep. 15, 2007

Rating: 1

h2. Updated to 1.4 * turned off the debug cheat that started the game 90% done and impossible to lose.

Solitary Fours

Play Solitary Fours

Sep. 15, 2007

Rating: 0

Well, it is impossible to lose after I updated it with the autoplay test still enabled. Thanks for catching it. Updating to 1.4 now

Solitary Fours

Play Solitary Fours

Sep. 12, 2007

Rating: 0

h1. Updated to v1.3 * autoplay functionality * hints for cards played, to play * time bonus * penalty for using undo

SolitaryAces

Play SolitaryAces

Sep. 12, 2007

Rating: 1

h2. Updated to v1.2 * new autoplay functionality * ability to disable hints and deal restrictions * time bonus

Solitary Spider

Play Solitary Spider

Aug. 28, 2007

Rating: 0

rejex. you can drag cards if the suits are the same in the sequence. Did that not work for you?

SolitaryAces

Play SolitaryAces

Aug. 25, 2007

Rating: 0

Sage, You ought to tell everyone your secrets and be playing on the crazy impossible difficulty level. :) I intended "easy" to be nearly impossible to lose. And normal to be easy enough to get through a couple of hands without much thinking/strategy. I still think the last two difficulties offer plenty of challenge. If not, swear off using any of the gizmos.

SolitaryAces

Play SolitaryAces

Aug. 25, 2007

Rating: 0

h1. Updated to v1.1 gizmos are now returned if you undo a move caused by them. And at the start of each new hand, the gizmos are partially replenished.

SolitaryAces

Play SolitaryAces

Aug. 25, 2007

Rating: 0

sage, You have convinced me to restore the gizmos if you undo. I might even add some back after each hand. Perhaps even 1,1 on hard. Look for the next version later today. I used Solitary Fours to learn quite a bit. Definitely not putting some negative on the Undo was one of them. Thanks for the feedback.

SolitaryAces

Play SolitaryAces

Aug. 24, 2007

Rating: 0

drphillysblunt, If you complete a hand, you can continue onto the next hand and the score accumulates. For difficulties with gizmos, they don't reset though so be careful how you use them if you want the high score.

SolitaryAces

Play SolitaryAces

Aug. 24, 2007

Rating: 0

Sage. I thought of the gizmos as permanent. And so you aren't supposed to get to reuse them if you change your mind and use undo. I could add them back if you undo them but I wanted to add more consequence to undo (note the -1 to the score per use) than my previous game (Solitary Fours).

Square Nine

Play Square Nine

Aug. 22, 2007

Rating: 1

Shades501, The max score for the 3x3 square is 115. If you place 222, 333, 444 you get 10 for each row, 15 for each column (2,3,4) and 20 for each diagonal for a total of 115. Obviously, you can use 111,222,333 or 333,444,555 or 444,555,666. Someone else will have to do the math for the odds of getting 9 of these in a row for the max score of over 1000 for nine squares.

Solitary Fours

Play Solitary Fours

Aug. 21, 2007

Rating: 0

I'll update the ingame instructions with these images to help explain the game. !http://wii.sirigames.com/images/tutorial/fours_smalltutorial1.png! !http://wii.sirigames.com/images/tutorial/fours_smalltutorial2.png! !http://wii.sirigames.com/images/tutorial/fours_smalltutorial3.png! !http://wii.sirigames.com/images/tutorial/fours_smalltutorial4.png! !http://wii.sirigames.com/images/tutorial/fours_smalltutorial5.png!

Solitary Fours

Play Solitary Fours

Aug. 20, 2007

Rating: 0

elbarto66, Sorry you encountered a bug. Did you place the 7 of hearts on the 10 of hearts in the lower four piles (tableau)? If so, that's allowed as there are no restrictions for placement of cards there. If not there, which of the foundations where you playing the 7 of hearts? Is there any other information I can use to track down the problem? Thanks

Solitary Fours

Play Solitary Fours

Aug. 20, 2007

Rating: 0

Sage880, The score is legitimate. I played the game a lot before making the Flash version with real cards and played it a lot more before posting it at Kongregate. Knowing the card patterns and knowing when to change your plan of attack comes with practice. The score accumulations each time you complete a hand successfully. I got on a roll this morning and had ten+ hands work out, although I needed a bit of luck on a couple of them. I used Undo quite a bit on one hand in particular to carry the streak forward. Yesterday, the random number generator was against me and shuffled the deck such that I could only win about every other hand.

Solitary Fours

Play Solitary Fours

Aug. 20, 2007

Rating: 0

h3. Gameplay Hints When placing cards in tableau (discard area) I try keep them under the foundation they will eventually be placed. For each card, I ask myself which tableau would need it last and place it there. And when I deviate, I try to keep track of how I intend to play the cards so I don't block future moves. Until I have a King in the tableau, I try to keep at least one of them clear. If all four kings are placed on over another card, you have lost. The first foundation order is A,2,3,4,5,6,7,8,9,10,J,Q,K. The second foundation is 2,4,6,8,10,Q,A,3,5,7,9,J,K. The third foundation is 3,6,9,Q,2,5,8,J,A,4,7,10,K. The fourth foundation order is 4,8,Q,3,7,J,2,6,10,A,5,9,K.

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