@Peter1x9: It's not so difficult. Take the middle, protect upper right with blasters, then mortar/drones can rip the creeper apart (=>28min on first trial)
@netatsake: two (or more) separate networks on the same map obviously. Either independent, supporting or attacking each other. Scrolling/Fog. Winconditions: covered map/killed creepers/killed cities/captured totems.
Again the old question: If we are winning the battle and killed everything the emitters, why should we leave?
It should automatically switch into survival mode after 20 min game time
Tweaks: Why can't you sort the inventory for all unequipped items of the current class (without changing sorting when changing character? Why does it only show the stats at mouse over during battle? Why doesn't Frozen Wind cures Boiling blood?
If you die all active spells are canceled, but the cooldown time is not changed. And it also disable the auto-looting.
And +1 for changing that mana thing
(amd64 Linux) problem: Once shift is pressed, it is permanently stuck. and you can only deselect units with escape.
But with the broken shift handling, escape is handled as shift+escape which erases all group numbers (why?), so the groups can't be used.
Some bugs: 1. Past robots sometimes move different in the repeated time then they did in the real past (especially if there are gates or trap doors) 2. If you pick up an bomb in the right moment, you carry an explosion, which becomes an invisible object. 3. It didn't save the level progress for the hard levels :(
The text in the cut scenes is much too slow, you should at least triple it, so you can read it without falling asleep. (or better: let space jump to the next sentence)
You should become several times invisible, right?
Then it doesn't work at all on my computer (on Debian squeeze).
In Firefox, once you press shift you become invisible, and after you're visible again you can never become it again. If you restart the level, you become invisible without pressing any key. (so obviously shift is stuck)
In Opera, shift does absolutely nothing.