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Operation: Penguins vs. Pelicans

Play Operation: Penguins vs. Pelicans

Jun. 28, 2013

Rating: 1

Out of curiosity, what are the differences in weapons, and are they permanent like wing/tail/nose upgrades, or do I have to buy them every game? It's a bit confusing, and honestly, there's three weapons with the same price, but no indication as to what's different about them.

Lucky Tower 2

Play Lucky Tower 2

May. 20, 2013

Rating: 4

You know what would make this game awesome? FOREGROUND TREES BLOCKING YOUR VIEW DURING THE HORSE CHASE! Yeah!

Natural selection

Play Natural selection

May. 16, 2013

Rating: 10

Who knew that bees were a natural predator to spiders? Good game, but the logo in the upper left often interferes with my need to attach to that portion of the screen.

This is not a minimalist game

Play This is not a minimalist game

Apr. 30, 2013

Rating: 0

No volume! 1 stars! Oh... wait... my bad.

Sky Hounds

Play Sky Hounds

Apr. 16, 2013

Rating: 4

Off white bullets on a yellow background make it hard to see and avoid damage. But then... it's not like you're not going to take ludicrous amounts of damage anyways. Too much of the game has things zipping in behind you at such high speeds you can't dodge them, and even if you could, too much bullet hell-like threading the needle of hailstorm attacks means if you move you get hit, if you don't move you get hit. Pods are neat... bring a lot. They die way too easily. Expect to farm money for pods. There's a second page of weapons and add-ons... didn't even see it until Mission 5. All in all, 5/5 for cute super-deformed sprites, 3/5 for playability. 2/5 for enjoyment.

Pixelvader

Play Pixelvader

Apr. 15, 2013

Rating: 15

Baby's First Bullet Hell! Great game. Ramps up the difficulty slowly enough you can either follow the learning curve or simply upgrade past the potential risk. The only complaint I can possibly come up with is that lag intensive sections tend to make the mouse click for shield not fire correctly. You click the button... nothing happens. Not sure if this is a problem with WASD-Space.

Sunken Pirates

Play Sunken Pirates

Jan. 13, 2013

Rating: 1

Lacks any kind of tutorial to explain what to do, the fact that you have to back overshoot an object before turning around is poor gameplay.

Agony: The Portal

Play Agony: The Portal

Dec. 02, 2012

Rating: 16

I am the great undead lord of cheap gameplay! I shall spend all my points in bonus experience and heal, and then jump up and down and kill bosses with my level 1 fireball pointed straight down... and heal myself to full every 4 seconds! Behold my awesome awesomeness!

Deadly Neighbors 2

Play Deadly Neighbors 2

Nov. 13, 2012

Rating: 2

It would be nice, once we've uploaded our family, to unlock the ability to earn more upgrades.... for us completionists.

Century Sky Fighters

Play Century Sky Fighters

Oct. 25, 2012

Rating: 3

Killed everything... EVERYTHING on level 2. Every cow, every plane, every truck... 63/66 enemies killed. Where are these missing 3 enemies? Level 1 was no better.

Siegius Arena

Play Siegius Arena

Oct. 25, 2012

Rating: 3

The main challenge in this game is defeating the sloppy, sluggish controls.

Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: -1

Bug: Second door, if you don't have enough rubies, tells you he's looking for six diamonds.

Boss Slayer

Play Boss Slayer

May. 14, 2012

Rating: -1

OMG! You did the impossible! You made a bullet hell game I can play! And LIKED!

Feed Us 3

Play Feed Us 3

May. 13, 2012

Rating: 10

Controls are bad but more than that, this game is rife with frustration. Terrible collision detection (you get bounced around or stuck in walls far more than you should). Certain upgrades seem pointless. Max scales and you still get one shot by the shark or sea monster. Spawn won't save you from an instagib. Mostly they helpfully swim down the shark's throat. Eating people is tedious, you can swim right down their life vest and cuddle them like a puppy... the only way to 'bite' them is to zigzag through them... increasing your chance to get stuck in a wall, jump into the air, take a tunnel you don't want or my favorite, SHARK FROM BEHIND THE CLIFF YOU CAN'T SEE! And don't get me started on the 'kill the SM level. First off, killing the shark doesn't mean he's dead for the round. Damage to him or the SM doesn't endure. So if you're one bite from killing the SM... and he ducks in the hole you have to start all over again. IF you can find him. All in all... cute concept. Lousy game.

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