Would be nice if you could read the whole text boxes for talent/item/skill descriptions. It gets cut off, so I have no idea actually what my talents do.
Good game, but needs to be a whole lot harder. You have way too much HP to die easily in the regular 9 levels. It's definitely a game I look forward to a sequel of, however. Equipment would be amazing.
This is a whole lot better than the first one--there's a decent level of difficulty in it when you're going for all gold, and royalty doesn't just die from being shifted a couple of pixels. The first one could be blown through all on the first or second try, this one requires good aim and some trial and error for what to hit and what to use. Also, the trebuchet ammo is much better designed and unique instead of generic rocks and bombs.
Overall it fixes all problems that the first had, and is a great catapult game. The whole have-to-buy-40-levels thing doesn't really matter, since there are all the free castles to play out there anyhow.
This is the first game where I've had $a for a money amount...
Add more to it--this is pretty much a blank game when it doesn't have sound, graphics beyond simple shapes, multiple towers, a theme, etc.
It at least has a concept, but needs more development. Upgrades, achievements, levels, bosses, that sort of stuff. Pick a direction and go with it. Also, I feel that triple shot isn't very effective because all of the shots go in one narrow path...