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Skarg's Comments

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the Game of Disorientation

Play the Game of Disorientation

May. 08, 2008

Rating: 0

Nice. :-)

Evil Nights

Play Evil Nights

May. 08, 2008

Rating: 0

Bugs as others mentioned, but an interesting design that could be very good with more balance and bug fixes & completion.

Kingdom Fire

Play Kingdom Fire

May. 08, 2008

Rating: 0

I clicked on the glowing nail icon, got the empty spell menu, and couldn't figure out how to escape that menu. Slaying the giant spider was fun though.

ZunderFury

Play ZunderFury

Feb. 26, 2008

Rating: 0

Excellent high-firepower shooter.

Storm the House 2

Play Storm the House 2

Feb. 25, 2008

Rating: 0

One of the better defense/shooter Flash games I've seen, for my tastes.

Ring Pass Not

Play Ring Pass Not

Jan. 29, 2008

Rating: 0

Intriguing, attractive, imaginative, interesting... seems like the synergy awards are not as advertised (one synergy match seems to earn no bonuses), the hints don't help get bonuses, so there's some discovery to do. It's one of those puzzle games that I can get somewhat addicted to, but don't quite have enough desire to master, which is praise from me, since I tend to not get into puzzle games at all. I'd be interested to see the rules for bonuses spelled out, though.

Tactics 100 Live

Play Tactics 100 Live

Jan. 22, 2008

Rating: 0

I find this game slightly fun but with many things about it I would change before I would really like it. It's too easy to gang up and kill enemies without enough limits on where people can move and attack, and attacks essentially always do some damage, so there are just too many annoying implausible tactics so it's disappointingly gamey, and the Hard badge is about not losing any units, which makes that aspect of the gameplay even more annoying. Then I finally figured out that you don't need to win ten battles IN A ROW to get the Hard badge, because it lets you "Replay this level" - ARGH! Which makes it only needed to pick a force that CAN win all the battles, and then waste hours replaying if you ever lose, which I find mainly annoying rather than interesting.

Rotting Onslaught

Play Rotting Onslaught

Jan. 20, 2008

Rating: -1

Amusing. Pretty good, but suffers from typical real-time control-too-many-things-at-once issues, and other frustrations. Could be improved to make a much spiffier game. The scientist charging off by himself seems pretty frustrating and silly. The scrolling controls, driving controls, and the whole night circle thing are frustrating and more like fighting the UI design than fighting zombies. The AI for one's own men is not bad.

Hero RPG

Play Hero RPG

Jan. 19, 2008

Rating: 0

Lots of work went into this game. The combat system is not interesting to me, though, though I'd say that of many CRPG's. Walk up to foes and do unfair amounts of damage to weaker foes, with no way to do anything tactical to alter the odds or really affect the outcome much - yawn. Without interesting combat, I'm not interested enough to get into the game. I hope there's a way to turn off the music but not the sound effects, but I didn't find one.

StormWinds 1.5

Play StormWinds 1.5

Jan. 19, 2008

Rating: 0

Hmm. This game does a lot of stuff, and I think the design is pretty interesting and has a lot of potential. However, I would make a lot of changes mainly to tweak gameplay, if I were trying to make it something I'd really like to play a lot.

Vector

Play Vector

Jan. 19, 2008

Rating: 0

Pretty, interesting, fun, hypnotizing, but far too easy, and never seems to get harder.

Particles

Play Particles

Jan. 16, 2008

Rating: 0

Nice simple game design. Well done, but, well, simple.

Micro Siege

Play Micro Siege

Jan. 16, 2008

Rating: 4

Nice idea. Pretty fun. But it gets fiddly and frantic and hard to use the view and controls, which isn't so fun - becomes not so much tactics then, more a struggle with the controls.

Achilles

Play Achilles

Jan. 13, 2008

Rating: 0

Great game! Best hack/slash/beat/impale fighting game I've played in a long time.

filler

Play filler

Jan. 12, 2008

Rating: 0

Very creative, and hypnotizing... :-)

Red

Play Red

Jan. 07, 2008

Rating: 0

I guess time flows differently in this existence. I survived 300 first try, over 600 second try. Nicely atmospheric and an interesting aesthetic juxtaposition of struggle and calm. Very interesting presentation.

The Last Stand

Play The Last Stand

Jan. 06, 2008

Rating: 0

A nice gory zombie game, though the gameplay could be more refined and seemed pretty repetitive. It is a bit different if you limit yourself to different weapons. I won it with both badges (508 headshots) the first time I tried (not counting starting it up and needing to quit). I didn't think the hunting rifle was all that great - I think my all-around favorite was the submachinegun. This could be developed into something with far more interesting gameplay. Oh, and as for a "boss", there is a clown... 8-D

Excit

Play Excit

Jan. 04, 2008

Rating: 0

I tend not to favor puzzle games, but I enjoyed this one.

Sensou

Play Sensou

Jan. 03, 2008

Rating: 0

Oh, and it's odd when one wants to switch from attacking to moving, and one needs to de-select the current region from being the attack origin.

Sensou

Play Sensou

Jan. 03, 2008

Rating: 0

I don't think allowing 3 defending dice is necessarily a flaw. It's just a slight tip towards defense compared to Risk, which is very attack-oriented. The one-per-region production still favors offense in the end. The two issues that make this tedious against the AI to me are that the AI gets stuck in the end game, and that the end game is very slow once the player has basically won, again because at the end, the AI almost always just sits and reinforces a few regions.

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