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Skidborg's Comments

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Mad Truck Challenge

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Jul. 31, 2014

Rating: 3

Pressing play is broken. If assets still need to load you should have a loading bar instead of lying.

The King's League: Odyssey

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Apr. 10, 2013

Rating: 5

It needs an auto-train option so I don't have to keep reassigning the same training routine over and over.

Into Space 2

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Mar. 21, 2013

Rating: 3

I'm disappointed that even though I have the fuel for it, returning to earth isn't an option.

Obliterate Everything 2

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Mar. 01, 2013

Rating: 1

Make barricades more durable and cost more appropriately. I don't want to spend half my time paused and replacing them.

Bubble Tanks Tower Defense 2

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Dec. 16, 2012

Rating: 10

Survival mode balance is completely broken. Your first mega and/or Mega-mega tower with appropriate damage boosters completely wipes out everything in the first +1000 levels while generating more gold than can be spent. Beyond that point, tower targeting periodically bugs out and enemies just waltz through the maze without taking any damage.

Bubble Tanks Tower Defense 2

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Dec. 16, 2012

Rating: 2

Tip: An optimized maze design has a large number of basic level towers for path control, and a few high lever towers in key spots to deal damage.

Bubble Tanks Tower Defense 2

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Dec. 16, 2012

Rating: 1

A range boosted stun charge + area burst is a devastating thing.

Bubble Tanks Tower Defense 2

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Dec. 14, 2012

Rating: 1901

Beating Insane mode on a level should also award the XP for beating it on Hard and Normal. No point in having to play through twice more at an easier setting.

Deep Sea Hunter

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Dec. 14, 2012

Rating: 1

Hint: Enemies can not fire from off-screen. At max sonar upgrade, your sub *can* shoot things off-screen. You can make the final boss battles (especially stationary Cthulhu) a cakewalk simply by camping directly above or below them.

Into Space 2

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Oct. 26, 2012

Rating: 3

What's with the sudden meteor storm if you hang around the martian atmosphere too long?

Immortal Souls: Dark Crusade

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Mar. 17, 2012

Rating: 11

Need a way to hit multiple enemies with a combo. It's a pain to have to waste a turn finishing off a guy with 2 HP.

Hordes of Hordes

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Feb. 01, 2012

Rating: -7

Suggestion: Enemies should take traps into account and attempt to path around them.

Tequila Zombies

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Jan. 31, 2012

Rating: -4

3/5. Okay, but not innovative.

300 miles to Pigsland

Play 300 miles to Pigsland

Dec. 16, 2011

Rating: -5

I'm sorry, but if the first words in your game description are "Upgrade your..." It makes me expect yet another horrible grindfest. What features does your game actually have that took effort to implement? Everybody and their grandma has upgrades. They haven't been a unique selling point in years.

Pinata Hunter

Play Pinata Hunter

Dec. 16, 2011

Rating: 4

I'm sorry, but if the first words in your game description are "Upgrade your..." It makes me expect yet another horrible grindfest. What features does your game actually have that took effort to implement? Everybody and their grandma has upgrades. They haven't been a unique selling point in years.

Moby Dick 2

Play Moby Dick 2

Dec. 07, 2011

Rating: 7

For anyone having trouble: remember that you can change your upgrades on the fly. Max health and toughness for surface fighting, then swap it out for max dive and bonus to collect fish, health, and invincibility drops.

Earn to Die

Play Earn to Die

Nov. 25, 2011

Rating: -2

Decent gameplay, but the cycle of upgrades game gimmick really doesn't sell a game anymore. Or it shouldn't anyway. It's not brilliant, hard to implement, or really anything buy a way to artificially extend playtime.

Fortress Magnus

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Sep. 26, 2011

Rating: 6

That's a very scary looking princess.

Aces of World War II

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Jun. 09, 2011

Rating: 2

Oh, and get that bug with some of the players being invisible cleared up. That's what is causing those crashes in the middle of nowhere.

Aces of World War II

Play Aces of World War II

Jun. 09, 2011

Rating: 5

A couple suggestions: 1) Better sights. At close or medium ranges the guns sights do not even come close to lining up with the target. Rockets which are launched from the bottom of the plane are even harder to line up. Perhaps add an in-cockpit camera. 2) Refine collision maps for the terrain and buildings so we can have low altitude dogfighting and don't have to worry about trees reaching out and grabbing us out of the sky.

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