I like how out of the last 30 times I've attacked a flying enemy, 28 were misses. When tested the other way around, the last 30 times at least one of my flying units were attacked, 22 of them got hit. No AA units were involved, either. IMO something should be done about flying enemies aside from AA.
Die in level 3 and it seems the laser won't destroy the big blue things blocking the door. Mouse sensitivity is just fine but movement is reminiscent of SNES doom games.
If you don't want your comments rated down, don't type with shitty grammar or try to strike up conversation.
On topic: Really needs either reduced energy cost per mission or reduced amounts of wins needed per mission later on. I don't like spending 21 energy per attempt at a 9 win total mission, especially when the odds of winning are questionable.
What a beautifully rendered game. The visuals are absolutely stunning, and the sound quality is superb! I am fully captivated by the intriguing storyline, it has more twists than a pack of Twizzlers! Oh, and the gameplay is creative, yet reminiscent of other games and makes up for a truly unique and nostalgia-inducing experience. A must-play for all veteran and newbie gamers alike, 5/5.