When I first came in I expected a spot the difference game. What I didn't expect to find is a nice challenging differences game with a good storyline. I liked how the differences were subtle instead of a glaring floodlight.
It's kinda like psychonauts with excellent artistic story but the game play being terrible. If you want to make the game play better than get rid of turn based combat.
Sci-fi action shooter and survival horror are a bad combination. I prefer the latter so I'll stat what's wrong. In a horror you're supposed to have a feeling of vulnerability. In this game I was a damage tanking fridge with a highly overpowered weapon, after I got the shot spreader the game was over with 30 more minutes of repetitive shooting. Second Atmosphere I would frequently encounter large swarms of enemies. The music and environment fits for building atmosphere but it's not supported by the enemies. The lack of atmosphere does make sense when you think about it. (Oxygen Level 0%)
I don't see why people are beating on the ninjas so much. The Assassins were a much more insipid idea. It doesn't seem to be a 50% dodge rate. It goes from 100% to 0%.
A rip off of Dead Space which is a ripoff of Event Horizon. Did I mention that Dead Space and Event Horizon are bad and that you shouldn't rip those off.
Some people might play this by pressing an holding right for 10 boring minutes. That's if your thick. If your smart like me you would lie something on the right arrow key and go off to entertain yourself. That's right you have to entertain yourself to play a game which is supposed to be entertaining and when that happens something has clearly gone wrong.