Time achievements are a bit hard to get to. Is it based on the actual spent on levels? I have only 1 more city to beat and I am only 70% of the way to the 180 minute goal. Good luck getting to 300 minutes! I should have played slower.
I finished except for the key in LAST level and had to watch the ENTIRE walk through. Ugh. To help others...the dog gets the key before he meets up with the boy (with the beard - some serious hormones going on there). No smashing required. Just walking the dog.
Is there any way to resubmit your score after improving a few levels? I dropped my total from 6860 to 5930, but it doesn't seem to be updating the highscores. Does it only apply the 1st time through?
It would be nice to see which stars you have for each level. That way you can go back and improve your score.
My favorite part was the orange stuff that chases along the cord once you touch it. That was a cool variation on timed levels.
Not bad for the genre. Good control compared to some games like this one. I liked the graphics and the impossible verticle climb on the last level. Maybe add more levels and a new background or two. Thanks for the damage meter instead of sudden death if you just tap your head. Good game.
So if I land a little too hard from a jump, I can blow up. But if I roll over really slowly, I don't blow up, but I can't flip back over? I think it needs a damage meter to help understand when you are jumping too hard.
Not a bad concept, but it needs a little more work. It is a little confusing as to when you can start slashing zombies. Then you earn a bunch of money, but you can't spend it until you fail a level. Maybe a store every 3 levels or so if you don't want it to be an option after every level. Also, it would be nice to have the background change once in a while.
Got stuck. Go up the hill beside the corpse needing the map and then follow the ridge line counterclockwise until you reach te second set of statues. You slide down the hill and get stuck. I was exploring looking for extras and got stuck. Oh well. Start over.
Fun game. I liked the different mechanisms. One thing it could use would be to show the times in the level screen in case you want to go back and beat your old record.
How many treasures am I looking for? Why are they pretty much stacked on top of each other? What the heck are the treasures? Why am I not penalized for clicking frantically the whole game? Why do I feel it needs a bit more substance to it?
You can just scroll video