Games Achievements My Kong Sign In

Skitrel's Comments

Comment

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Feb. 16, 2011

Rating: 3

Gets pretty tedious. Gameplay isn't varied enough, isn't particularly addicting either.

Little Stars for Little Wars

Play Little Stars for Little Wars

Feb. 15, 2011

Rating: 4

I've been dying to see a multiplayer game like this, there's a lot of similar games but no one has made one yet. Someone get on that right away... Flash can now support real time games with the introduction of NAT hole punching. I want something like this multiplayer.

High Tea

Play High Tea

Feb. 15, 2011

Rating: 2

Mantil, I go through about 9 or 10 a day... 14 is perfectly reasonable... Although not at the price that it cost them back then.

ShellShock Live

Play ShellShock Live

Feb. 15, 2011

Rating: 3

XP bonus for being the person that deals the most damage on your team would be nice. I'm tired of carrying team mates.

Rebuild

Play Rebuild

Feb. 13, 2011

Rating: 2

So.. You can't train scavengers? That's a pretty big oversight... You shouldn't be able to train scavs into something else OR you should be able to train new ones.

Lucky Tower

Play Lucky Tower

Nov. 03, 2010

Rating: 2

I experienced some sort of frame glitch on the first trap doors, upon hitting the floor on the next screen it transported me to meeting the old man immediately.

IntoSpace!

Play IntoSpace!

Nov. 03, 2010

Rating: -8

Guys, it's solar wind... Remember, NASAs excuse for the flag flapping in the wind on the moon?

Spacecraft

Play Spacecraft

Oct. 28, 2010

Rating: 15

Dear game developers, stop adding timers to your games that are real time in a game where frame rate drops due to large numbers on screen. ESPECIALLY if challenges in your game are time based.

Bunny Flags Game Guide

Play Bunny Flags Game Guide

Oct. 27, 2010

Rating: 3

Bug in guide: Soldier and sergeant have been mixed up, they should be the other way around. Let's face it, sergeants shouldn't be wearing buckets.

Bunny Flags

Play Bunny Flags

Oct. 27, 2010

Rating: 5

Another suggestion to add to my other one: Add a keyboard shortcut for advance wave? I'd like to be able to focus on aiming, not clicking on the advance wave button.

Bunny Flags

Play Bunny Flags

Oct. 27, 2010

Rating: 11

Cuatic, by getting your fans to thumbs up your own messages you make it impossible for new suggestions to become top comments. I think that your own towers should be able to shoot through each other, or at least not shoot without line of sight. Varied gold amounts based on toughness of enemy would also be a nice addition, as another commenter mentioned.

Reeelz

Play Reeelz

Aug. 27, 2010

Rating: 5

The coins look like a sandwich made from rounder bread.

One Step Back

Play One Step Back

Aug. 23, 2010

Rating: 1

Easily the best art game on Kong. Nice work dev. Give this man some Kreds.

Heir

Play Heir

Aug. 23, 2010

Rating: -1

3/5 and I'll tell you why. 1.Chapter 3 bugs out at times when doing jumps near the wings while inside. 2. I thought developers had got past the concept of creating cheap spikes or a cheap fall trap in areas the player intuitively jumps to. This makes a player feel cheated. Any death should feel like the player's fault, not the game's. 3. I didn't like the story, mainly because you mentioned shadow of the colossus, had you not mentioned that I probably would have enjoyed it, but this story does not do anything that SOC did. SOC's whole point was to make the player question their actions, were the lives of the colossi truly worth the life of 1 girl? Etc. This is nothing but a selfish adventure for rule of a kingdom.

Balloon Invasion

Play Balloon Invasion

Aug. 16, 2010

Rating: 10

Shit... Why don't developers put a CONFIRM page between you and accidentally clicking return to map and quitting a level.

This is the Only Level TOO

Play This is the Only Level TOO

Aug. 15, 2010

Rating: -1

Hooray! I'm intellectual! And charming too! \o/

Zombi Attack

Play Zombi Attack

Aug. 15, 2010

Rating: 0

God dammit, this game had potential but you made the same mistake that so many other amateur developers keep making. Timers in flash games HAVE to be framerate based, using timers that count down in real seconds is stupid, especially in games like this that get lag when many units are pathfinding at the same time. If the game lags between attack waves then the timer is dramatically reduced because it ticks at normal speed while your workers work at a reduced rate. It had a lot of potential, but this kills it for me.

Solipskier

Play Solipskier

Aug. 14, 2010

Rating: 0

For those asking about music, I don't know what the ski music is but the death music is definitely Chopin's 20th Prelude in C minor.**Typos

Solipskier

Play Solipskier

Aug. 14, 2010

Rating: -1

For those asking about music, I don't know what the ski music is but the death music is definitely Chopins 20th Preluse in C minor.

Master of Fortresses

Play Master of Fortresses

Aug. 10, 2010

Rating: 10

Ok, installing a "find new path" button isn't a bugfix, it's a lazy way to do it and it leaves a massive exploit in the game. The build 20 cannons achievement is bugged, it registers all cannons built so it achieves only on the army that you are using at the time of reaching 20 cannons. The cannons are pointless, they all have the same range and there's nothing that you need more power to attack anyway. The enemies get mowed down by 3 rows of tier 3 infantry making hard levels just as easy as the easy ones. Did the developer even play the game before releasing this? It feels completely unfinished.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate