Love it and it really needs another sequel.
My only gripe is that at times the game makes me feel cheated, a game's control system should not be a challenge for the player, the player should always feel like it was their own fault when they die rather than the result of an awkward system.
The fact that the game was released as open source is irrelevant, it was released as open source - not for profit. This is clearly making money from ad revenue.
@Andyman119 All electronic Risk games are fast, the only reason board game Risk was slow was because of the dice rolls. This has nothing on true Risk yet though, it's missing too many features.
Clearly Narwhal and the 708 people who +ed him didn't learn anything from this game at all. Giving Greg Lysosomes would do nothing at all. What he needs are some Peroxisomes. Congratulations, you all just killed Greg.
BUG: First underground level. Using an extra knock back weapon I knocked one of the giant enemies (group of 3 + 1 shooter) off the pit edge. The enemy doesn't die and then it's impossible to progress forwards because he's off screen and still alive.
Lack of forward motion considered in this, if I fire a shot straight upwards while travelling forwards, it shouldn't land next to me. It should travel backwards.
Finished, all in all a nice little time diversion, it felt more like an idea pitch for a game rather than the actual game though. Looking forwards to seeing those end of game questions implemented into the sequel, you've put the ideas forwards, now deliver. 5.