level 30: use tamer with frogs and bats; use the freezing crystal; use tamborine girls to stack stone throwers around her. start = 2 warriors rank2 at corners to maximize thier use; stack rank 3 archers in the back to cover flying units; use 2 level 3 warriors each path in the front; tamers to get your pets out and to get debuffs thru the entire maze; level 17 or so start stacking stone throwers in the center with a tamborine rank 3's; as you lose spots for archers in the back row replace tamer pets(pref. bats and leave a frog). I just did it with max skills 50/50 i used the freeze stone once but probly wasn't needed.
level 19= 1 tamborine girl and 2 level 5 warriors: next unit out needs to be a tamer to get your pets out: use bats and frogs both; then get a tambroine girl with an archer set up at the far corner to cover the flying units thats gonna be coming out. don't worry about tamborine and tamer pairs to cover all spots with pets just let the tamers sleep. I only used 3 tamborine girls to cover mellee and archer units: keep archers seperate from the mellee units unless you have giants then doesn't matter much as giants have a large range.
level 24: swap out your fisher for 2 tamer pets and use frogs and bats; start = 2 tamborines and 2 level 2 warriors- place one warrior bottom corner so it will hit both paths and the tamborine center of 9 squares for that warrior; then the other tamborine is up top in the 6 squares and place the warrior so it has the three squares to hit the remaining path: first next unit = a tamer to place your first set of bat and frog get your three frogs out to each path so alternate them around; next is to place an archer on the center corner with a tamborine and get it leveled to level 3 leaving the warriors at level 2. ; leave tamers rank 1 where you don't need tamborine girls(i only used 4 total tamborine girls) i upgrade tamers where they are covered with a tamborine; keep getting archers to cover flying units; if you can't use giants yet then stack leveled three warriors early in each path so archers can concentrate on flying units.
great music....concept brings back old memory.s but the server/game is glitchy and i died a number of times because of it. would of given a 4/5 but i put a 3/5 because of the glitch.
level 19: to start one tambarine girl in center so you can place2 warriors at the bottom 2 corner spots. then one whip girl so you can place your pets(frog if you have it if not use bats); then add archers at the corner of the other side near the end using another tamborine girl. always use your mellee warriors at the beginning and your archers near the end so they don't waste thier effort killing the land based units. if you need shells to upgrade things in the shop just farm lower levels if need be.
level 12: not sure what options you get as i've done 32 already so not sure; but you want to change out the wolf pet for either a bat or a frog(you probly don't have a frog yet). you want 2 fishers in the beginning placed so they can hit both passes front and behind; three archers on the grass. use your falling rock occasionally to have a few saves. if you fail just experiment with either more level 3 archers on the grass or having more level 3 fishers. have a maxed tamer in the beginning of the grass part so you can debuff strength to make them take more damage.
not having enough money is a bit of an issue; need more explanations on elixirs, doesn't appear you can stack them; i thought i bought one but it didn't work, and the divine edge....not sure what that does either. I like the concept but i don't get a sense i have much options but to eventually die with no real options not to.