good start to a game, but it needs rebalancing. Currently iron and gold production are both worth 300 coins/(min*worker) while diamond is only worth 200.
Maybe replace with a non-linear relation, meaning each new miner produces less and less ore... Because currently putting all workers in iron/gold mine is worth the most, no incentive for diamond production
Overall a very nice game, I enjoyed it.
Although there's a some bug-fixing needed:
1. lasers dissapear if their target is lost
2. name for spaceportupgrades are switched
3. ore to star ratio abundancy is unproportional to price
4. Harvester drone path-finding is a bit buggy when returning
5. when building in the spaceport, you can place modules on "unbuildable" spots by first placing another module next to it and then removing it
6. By buying spaceport upgrades at the same time you can bypass the increasing price.
7. bosses overlap with big space ships
8. enemy fighters tend to stick to the bottom of the screen
This is not meant to be criticism, but rather constructive feedback,
Keep making games!
I complete the game and win the boss but the game glitches and the guy is caught in an eternal fall-death loop and i have to restart... Great game though!
Thanks for your suggestion. We will think about this.