Got through Epic finally. LongGun's walkthrough is pretty accurate, but there's a couple perks I found work better. Draining mana with Natz's melee is really inefficient, getting just over 100MP... it's better to use Ethers with Chemist on Matt (Max Ethers are a waste of money though) or Defend when you know magic is coming; Natz absorbs MP when guarding magic, as much as 800 for the big spells. Thunder stun and No Legs heals don't perc reliably enough for me and when No Legs does come he brings the wrong thing. The No Legs attack perk is great though. The Slime Bunny summon is REALLY helpful, especially after you boost the regen rate. Selling less useful items: Max Ethers, Boost pots, and Attack items to get more money for stuff you need: Water of Life, Max Potions, Ethers, and Mist Potions can be useful. On the final tank I found it easiest to fight with two laser turrets up, they're great for recharging Natz's MP by Defending. Hope it helps, good luck!
It's got this weird way of zipping past or even turning away from a landing zone if you're heading right for the edge of it. That's not how the slingshot effect works...
Magic (blue outline) weapons are misleading... yes, they boost your magic, but no, they don't use your magic to attack. I tested it many times using Magic Boost on a character with a magic weapon, no effect. Still a great game though.
Solid if simple, very well done. My only complaints are a lack of detail in monster stats, turn order/effect duration in combat, and descriptions of what skills do before you get them. The names are usually straightforward, but not always (ie. is Burst's bomb its own element, physical, or fire?). The mouse will sometimes lock when you get a treasure and keep autoclicking after, but that might be my setup and not the game's. Seems like a negative review, but I like the game quite a bit and want to see more from you with improvements like this.