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WTF no wonder no one plays this :(
Interesting idea, but it needs tweaking. The enemies don't appear soon enough; I was getting bored slowly dodging objects. It needs either a hectic feel to it, like in Escape, or a wide amount of variety--or both! to make a really cool game. Also could be a lot wackier if you're going to call it "Pycho Survive." I hope all this helps!
Edmund McMillen was one of my influences as an young artist (I would try to copy his style from a spreadsheet of Badlands characters over and over again), and I've just recently re-discovered his work. It still amazes me and grosses me out.