I got a glitch in the hamster room where everything wouldn't continue, but I was still able to move and when i went up the tube I landed on top of the field. HILARIOUS
No start-up screen, no music or sound, each shot has to be fired by pressing the spacebar everytime and you have no clue about how much health the enemy has. If this isn't a test then this game deserves a 1/5
I think a very good option to add would be a mapping for keys as not the entire world uses qwerty keyboards and some players may like another mapping more. Also I find the fact that the things you buy only last a few days a bit annoying, because you save for something, buy it and after a few days all that effort has been turned into nothingness.
Controls are hard to use and you don't even know when you've hit the target. But the worst of all is that you don't know when or where they will shoot you down and even when they shot you down you only notice it after a flame comes out of the bomber.
I like this game. It has a new twist to the classic worm eats humans thing. This game certainly has potential and if you update the art a bit if you upgrade something and make the worm move a bit less buggy then this game would be very good.
This is a really enjoyable game. You need to concentrate every moment or the ball will fall of. I find that this is a very good example of a concentration game.
This game is about randomly clicking everything and the hoping the right combination will pop up.
For those wanting it: RIGHT SIDE: press the top bottle, press the 2 middle buttons to the right, press the 1,3 and 5 antenna LEFT SIDE: press the button under the head, beneath that press the middle 3 rods, left bottom middle 3 stripes MIDDLE: press the middle button FINALLY press the red heart.
I got this after guessing everythin for 6 minutes straight 1/5
Good game with a fun way to play. The only thing that annoyed me was that my character would often move instead of shooting and them walk straight into enemies.
Nice little story and a good start at making a game, but the biggest downfall here was the inability to turn on the spot. If you take this game and make a spin off or something similar, but of course bigger you could make a very good game.
OK the most annoying npc is PLAGUE DEMON. Everytime it is played you lose 1 stat and it returns to the deck. It doesn't even need to do damage, just be played. Opponents often have 4-5 in their deck and this makes those fights extremely ANNOYING. At least make it so that plague demons take stat away ONLY when they do damage. Otherwise this card is way too OP.
Graphics are not top notch, but they give the game a certain feeling that you don't get without those large pixels. A bit repetitive though, but it remains enjoyable to play. The only thing that I would advise to add is Keyboard mapping. This means adding an option to let people decide wich keys they use to jump, move, defend, etc. Other than this it is a fairly good game, but I doubt it will get in the hot new games section.
This game has potential. A few things that could make it better are: A timer for when the day ends so people can actually get tension like"C'mon just a bit more", maybe some better graphics although that's not really necesarry and a way to view everything like recipes and advertisements before you actually buy ingredients. Other than these things it is a fine game.
The timer is a good idea I didnt even think about that)
you can see the recipes in the help area (accessable from the ? icon....recipes are listed in the goods docs)
these are all good suggestions, and I look for any suggestions, comments, and critiques!
Very good game, but the only complaint I have is that during treasure hunt diagonal counts as 1 while vertical and horizontal also count as 1. This makes searching for a gold chest more a luck based deal than strategic thinking. Other than that some people may ask for an option to sail backwards, but I think it is more realistic when you can't like the real deal. 4/5 mate
Uhm this game says that the great startegists win. However the cards that you play are chosen by an AI. This leads to the game having a luck based factor for the AI to play the right cards. This is certainly no real strategy game.
It's much harder to make a squad, which can play against different decks and with any deal, with totally random hand. And there's another strategic part of the game in conquerring other players land, placing garrisons and build right tower improvements.
Thanks for the heads up, the problem was fixed earlier.