I think you should get bonus gold in corresponding with your score. I find it ridiculous how I only get a score of 90 in one turn, yet I get 200 gold; but get only 80 gold with a score of 300 in another.
Servers are becoming ridiculous. Every little action always leads to "waiting for servers". This game should change its catchphrase to "waiting for servers" since that's what the players are doing half the time.
Citizen logic: When you see a zombie... run around uselessly in a circle! If that doesn't work, run towards them or something... or maybe it was away from the zombies..."
When you press one of the options when talking to a customer and go back, their dialogue changes. It's funny to see their reason change for buying an item. Customer: "I need this for a quest!...no wait... I was told by a bird!...wait -- that's not right either..." Me: "WANNA GO ON A QUEST???"
Neat game. I like how interactive each story plot is, as opposed to another game I'll be skipping through multiple dialogues because I legitimately don't care.
However, the game isn't perfect. The screen is too large (what's with MMO's and their ungodly screen size?), furthermore the waiting time becomes ridiculous after a while. I've played games like this before, and I'm sad to say it falls to the same pitfall of having very long wait times in order to play. The only alternative is forking over cash, which means this is basically another cash- grab game. Sigh....
It's a good one! Thanks SkyDragoon!