Nice game. Seems there's a lot of confusion here for people - writing a quick how to would help that.
Match colors or shapes for points. Red stars will match with any red shape, or any star, for a bonus stretch. Break the pattern and start over.
Good overall game, but the AI is a little lacking. Also a few bugs; if something has damage when an opponent returns it to your hand, and you play it, it disappears. Also, red commander doesn't scale as tooltip states.
I love the fact that on a medium game, first three rolls for the computer - nothing (500) + nothing (1000 now) + 4 6s'. Next roll? straight. Roll 3? Another straight. Fourth roll? nothing+ more. Losing in like 4 rolls = epic. Fantastic game you got here, really balanced for a "random roll" game.
Lack of a menu combined with a lack of an interest system makes this a very poor version of Tower Defense games. Sure, it's got the cute little sayings, but major gameplay forces me to give this 2/5.
I've already submitted a bug report, but there's repeated problems if you look at spell descriptions not talking about damage range. Would be very helpful to list the ranges on opponents skills.
Extremely solid game with a few minor flaws. "Forget" spells should be paused the second you click them; the gameplay pace is a little too fast if you want to get into pure tactics - it's more reactionary. "Gold Farming" made me laugh, but shouldn't penalize the player if you can't get past a certain boss and want to try and get something from the Bazaar that doesn't suck. Finally, keymapping 1-9 for your spells would be a great benefit for people that like to combine keyboard/mouse interaction. Regardless, this is probably one of the best RPG games I've played on Kongregate, and I applaud the author and designer for a near perfect game. 9.6/10
Visually? It's nice. Gameplay? Terrible. The physics aren't on at all, and the courses aren't really fun, there's no overview map like most quality racing games. The "goal" markers have some random boundary outside the markers... it's like the developer wanted to rush to put this game out instead of work out actual details.
But then again, this is Kongregate, and he made the sand and cars look pretty, lets rate it high!
I loved this game but really have issue with challenge mode. What in the fu(k is wrong with you, when you have a condition "Don't go insane or you lose" in a game where you have the card "Opponent goes insane"? No strategy required, just lose in one turn no matter what you do. Ultra faggoty.
Mini-game sucks, I went 4 stages now without getting jack. 6-9 tokens per stage, I've done over 25 spins with nothing. So the "mini-game" seems pretty pointless, especially when you "dig" up 20-25 squares a game to get nothing.
No save feature, and a "rotate" ability that is completely useless. Defenders level up, but since it's 3 stages per map, leveling up is f*cking useless.
Good concept and graphics, but poor layout and absence of important features makes this a huge waste of time.
Nothing beats trying to randomly explore 8000 battlefields, looking for one boss, with no indication of your power levels, or where the boss is located.
This game will rank alongside of, but hardly as memorable as:
Somebody set up us the bomb.
We get signal.
Main screen turn on.
All your base are belong to us.
You are on the way to destruction.
You have no chance to survive make your time.
In other words... hire or make friends with someone that uses English fairly well (or ever). It'll make your game more playable.
This game would be far more enjoyable if it didn't take 15 minutes to transition from the first screen to the second level. Vectoring also seems to be off - the first few units seems to curve north of your circle before pathing correctly.
I like the hero concept, but it's been done before with other DTD games. This is nice because of the wide variety of towers as well as hero weapons. At least this has more of a story line than most of the others. Gameplay gets repetitive, but that's same with most games in the genre.
2.5/5 - Average. Rounding to 3/5 because it is worth a look and a play or two.