Inputs to outcomes are difficult... replaying the same level due to iffy inputs is... eeh. But I did, because that's how pretty it is. I love the death of Hippolyta, "Wait, that's not how the story goes." ... ingenious!
A poor internet connection on my end keeps me from getting too involved, but this is a great game in the style of the games of my youth. :) Well done!!!
... Fun. Great building blocks. VS would be neat with a fixed amount of group points to allocate...
The game plays well enough but with a "regroup" button that draws automatic paths and moves them towards one of the members of the group my urge to play further than a few levels would exist. I can imagine a little bit of tedium here...
Neat addition to the other game! This user interface I feel myself much more slowed down and don't like getting interrupted in my creation process. Once you get more elements in it's a rewarding sight though.
I love me some point and click adventures. But I swear they make the simple things impossible. How to open a crate. I is are dumb!? :( Not a complaint with the game, operator error! :D Wonderful quality game and build up, things are getting intense. Maybe if I taser the crate...
... I understand it's a shooty ... kill kill action game... but if your not going to have a story, making the user click through ... a not story. Is wasting their time and yours. An intro clip of actiony shooting and ominous fire guy would serve you better than making me click through poorly written ... like this comment, really.
In level thirteen the object could be drawn so that it has spaces between it, like in a D where there is open space. However I appreciated that the answer I gave was accepted. A smart game where almost answers aren't neglected as being possible.