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SlightlyEvil's Comments

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Monster Clearer

Play Monster Clearer

Aug. 07, 2017

Rating: 1

Beating the Bearer of the Void is a bit of a letdown, when the only reward is a small amount of stat points.

Rullo

Play Rullo

Mar. 23, 2017

Rating: 0

I like the puzzle design, but some of the puzzles have non-unique solutions.

klocki

Play klocki

Aug. 03, 2016

Rating: 1

Decent at the start, gets a lot more interesting later. I'd say too slow to start on the whole, if it hadn't been badged I would have gotten bored with the simplistic early levels and quit before it got interesting.

Evo Explores

Play Evo Explores

May. 05, 2016

Rating: 4

In several levels (parts of 2 and 5, so far), the blocks are all black. Occasionally, the game will flicker the actual details of the level, but it's otherwise unplayable.

Developer response from tobeglad

This is so strange. This black level bug appeared just today. Could you please tell me which browser do you use?

Absorbed 2

Play Absorbed 2

Mar. 30, 2016

Rating: 0

The star system is irritating for a puzzle platformer like this. Otherwise enjoying the game.

Battle Sails

Play Battle Sails

Nov. 06, 2015

Rating: 2

One of my frigates was on the right edge of the map. I was able to "board" a fortress on the left edge of the map. I won, and then the game froze.

Soccer Physics

Play Soccer Physics

Jul. 06, 2015

Rating: 2

This is the vaguest germ of a good idea. If it had actual controls (I'm not asking for much, just the ability to move left and right as well as jump), the physics and zany multipliers could make it fun. As it stands, it's just a dice-roll.

AdVenture Capitalist

Play AdVenture Capitalist

Mar. 11, 2015

Rating: 2

Minor glitch in the most recent update. I've bought all the upgrades, so the quick-buy button has a blank white rectangle over it.

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Dec. 05, 2014

Rating: 2

Oddly enough, the dealbreaker for me is the 5-second countdown. It completely breaks any sense of flow by stopping me cold every time I screw up. And a game like this is going to be full of such screwups.

Save the Earth! - The Incremental -

Play Save the Earth! - The Incremental -

Dec. 05, 2014

Rating: 0

File the max button on the Gaussian Converter and Black Market under "Things I never knew I wanted until I had them." Nice little addition that markedly improves the experience.

Save the Earth! - The Incremental -

Play Save the Earth! - The Incremental -

Nov. 15, 2014

Rating: 0

The Faster Supplies gaussian research doesn't work. Confirming what others have said on the subject.

Developer response from Kaw_Dev

we are checking what may be wrong.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 14, 2014

Rating: 2

Level 9 is ambiguous, due to the SPOILER WARNING varying translations of the verse in question.

Run 3

Play Run 3

Nov. 07, 2014

Rating: 15

I like 90% of this game, but the later winter games levels are highly frustrating to me, because the ridges blend in with the road. Thus, I can often not see an upcoming ridge until I've already walked over it, missed the next ridge, and fallen off the road. This reduces those levels to memorization exercises. A bit more contrast so I could see the road ahead a bit better would make a world of difference.

Sky Quest

Play Sky Quest

Oct. 25, 2014

Rating: 4

I just realized why the game's progression is so terrible. There is actually one, and only one, way to get a decent amount of money in the game: give real cash to the developers. Right now, my level is in the low 20s, so the timed rares items are about $12k-$16k. That would take dozens of levels to raise, or I could give the developers $6-$8 in real world US currency to get any reasonable degree of progress in a single-player game. This is even leaving aside the fact that said item will be useless a short time later. A lot of the problem would be softened if the player got (some) experience and drops even if they fail the level. By denying the player experience, you just waste their time. 2/5 until progression is rebalanced to be at all tolerable.

Sky Quest

Play Sky Quest

Oct. 25, 2014

Rating: 6

When the sell value (not the buy value, but the sell value) of a Poor-quality piece of vendor trash dropped during the level is greater than the actual level reward, the game's economy is just too lopsided. I like the gameplay, but the progression is so stiflingly slow that it taints everything else.

Chaos Faction 2

Play Chaos Faction 2

Oct. 20, 2014

Rating: 442

Controls are too loose and floaty to feel really in control. It's way too easy to dash into an open pit, which is a problem the computer does not have.

AdVenture Capitalist

Play AdVenture Capitalist

Oct. 02, 2014

Rating: 7

Gotta say, not a fan of the new UI, mostly due to the fact that the price is no longer always visible. The scrolling buttons are amusing, but get in the way of usability. Can't judge the new content yet, but I like the upgrades that cut the price of future purchases.

Viking Valor

Play Viking Valor

Sep. 14, 2014

Rating: 1

Was teetering between 2/5 and 3/5, till the final boss. Which is just a giant damage sponge that walked through my defenses (I had a trap in every single spot) and killed me with 1/3 of its health remaining. Yeah, 2/5.

Puzzle Fuzz: Episode 2

Play Puzzle Fuzz: Episode 2

Sep. 12, 2014

Rating: -5

My name is Andrew, so when the developer's title card popped up I was briefly confused and pleased.

Running Fred

Play Running Fred

Jul. 23, 2014

Rating: 4

Can't even drag myself to the medium badge. Far too grindy even ignoring the shameless money-grubbing.

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