Overall pretty fun. I use almost entirely troops with only enough cannons to get achievements, the cannons do seem kind of redundant. Also, getting the "Obsessive" achievement (repair 1000 units) is really hard because once you get a half-decent setup, you take virtually no damage and all the damage you do take gets repaired automatically before the level ends. I still don't have that one, and it's the only non-faction achievement I don't have yet. In total though, it's a quite fun game with good replay value, and a nice variation on the defense genre.
Atmospheric, well-written, and overall not much fun to play. I really don't get the love for this game, it's artistic but not particularly good as a game.
It has an obnoxious tendency to hand me in an unwinnable situation - both on the world map and the platformer. For instance, as I type I have landed on the wrong side of a tower of blocks that I cannot cross (currently a barbarian), with the princess on the other side. Also, on the world map, one of the temples is disconnected from the rest of the map, making it unreachable. That said, I enjoy this game, and this is a minor annoyance instead of a gamebreaking glitch. Fix this and I'd give a 5/5, for now I give a 4/5.
Well done, a nice riff on the Shadow of the Colossus style. I particularly like the in medias res approach to the level design, in that seeing the full enemy is part of the climax rather than the beginning. And, of course, it's unique, which gets points in my book.
A word of warning: the Time Modifier is COMPLETELY USELESS. It effectively stops time when you go into slow-mo, rather than slow it down, so you have to go back to normal speed to do anything. The game gets ludicrously hard on later levels, unless you get the active shield and both gadget upgrades. Then, just hold down S continuously while attacking with whatever you want (the Chainsaw works well for this) - you'll heal more damage than you take on average. This trick switches the late game from incredibly hard to incredibly easy.
Overall, pretty good, a nice variant of the over-saturated field of tower defense. Ninjas are a bit too frustrating though. Twice in a row, I just missed a Brilliant rating on levels 11 and 12 exclusively because the final boss was a ninja, and just barely slipped into my gems and grabbed one before dying at the very end of 40 waves. As has been said elsewhere, either the ninjas should have a shorter invisibility time, or there should be some way for the towers to detect a stealthed ninja.
Gameplay is fairly pedestrian, but the story puts this game well above the pack. I have clinical depression myself, so I know exactly the kind of pain the designer was hoping to evoke. I give this one a 5/5.
It's not exactly new, but I don't like the microtransaction model for a flash game. That said, I really like this series. To me, it's the Exalted of tower defense: only balanced because everyone is ludicrously over the top.
When I play flash games, I look primarily for unique ideas that I haven't seen before (as opposed to the endless waves of tower defense games out there). This is unique, fun, and has the potential to be a truly great puzzle game.
Crushingly slow, the similarities to Heroes of Might and Magic just remind me how much better that game was. And I always dislike games that expect me to pay for the ability to play effectively.
Very unique, worthy of badges I'd say. One criticism, I'd like a summary of all the known facts about the murderer as sort of a 7th suspect space. It would save the time and brainpower expended by mousing back and forth over all the murderer-related tiles.
Dull and unintuitive. Some of the puzzles are flat-out impossible, such as putting spark plugs into an engine from inside the car (hint: you need to open the hood for that to work in real life). 2/5.
@Jaco208. You have to BUY 5 ships, not HAVE 5 ships (so you have 6 in total).
Also, I beat Epic, haven't beaten the boss world yet, addictive but I've played better. The Unknown achievement is just a douche move, to be honest. 3/5, though if I could give a fractional score it'd be 3.5/5.
Great fun. The dodging game is a simple enough concept, but you made it very compelling with the flock-gathering concept. The game and its music are both nicely calming, and the achievements system gives a lot of goals to work toward. 5/5.