Neat game. The chaotic action gets quite fun. My main complaint is that, because of the chaos, it's often easy to lose track of who has possession and who you're controlling when on defense. That said, the teammate AI is good and compensates for your slip-ups when needed. I feel like it would be an improvement to space out the controls a little more (i.e. put throw/pass on k/l), but now I'm just nitpicking.
Mario clone with lousy controls. Also gets an automatic 1/5 from me for being a crippled game. If you're going to submit to this site, you should give a full game, not an incomplete one with a link to you website.
Generally fun, a bit simplistic but it benefits from it. Also, after completing Elite mode, storming through the game by spamming dozens of grenades all over the place is inordinately fun. Overall, 4/5.
Mostly fun, though somewhat frustrating game. However, the wtf explosion annoys me so much that I gave this game a 1/5. Yes, a single sound effect so annoying that it can ruin the game.
This game would be great if not for the red shapes. It's a very beautiful and calming game, until I get a red that screws up my multiplier and completely breaks me out of the peaceful state that makes this game good.
The timer is incredibly annoying, it makes me lose way too many fights I should be able to win. There's absolutely no point in having a time limit in a turn-based game, which is supposed to be about strategy. 2/5.
Neat concept, the color changers could have been explained a little better by that's just nitpicking.
Also, I LIKE the new Kongregate, the layout is a lot cleaner and easier to use.
@Flame_Grenadier: Oh God, yes. I decided he would be a good choice for the Three Hits mode (since he can counter-attack mid), and he was, I got 67 points that way, but God he's annoying.
Neat game overall. Charlieroo, Duff can counterattack middle attacks, so the solution is to not middle-attack; attack high or low against him and you won't have much trouble. If you're having trouble winning fights, do the Training badges before Story mode, especially the Hyper Defense badge. Once you get a feel for the blocking mechanics, the game becomes a lot easier. Possibly the best Flash fighting game I've ever seen.
Good game, once you get the hang of it. Definitely go to the smaller town at the beginning before going to the big one, it's pretty much the only way to get the firepower you need to survive there.
Insanely frustrating. The AI is incredibly obviously rubberbanding. For those who don't know the term, it means that the AI gets better the closer you get to winning (when you stretch a rubber band, it pulls back harder the farther you stretch). It gets really annoying when you reach their castle effortlessly, knock out half of its HP, then get pushed back by a force the enemy pulls out of nowhere that is somehow more powerful than yours, yet gets shredded when it gets back in range of your arrows, and then repeat the process as soon as you get enough Mana to make another push. I did this three times on level 7 in one game. The plot is poorly written, cliched, and also makes no sense; if you're supposedly commanding an army, why do you never start with any troops, and how do you always find an identical castle to defend from?
Was frustrating until I got the assistant, then became manageable. The first game I played in this series was Easter Special, so I took the assistant for granted. He is completely indispensable here. Good game, Easter Special is better, but this is still good.