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SlightlyEvil's Comments

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Level Up!

Play Level Up!

Dec. 19, 2009

Rating: 0

Neat concept, but the nightmare mechanic is arbitrary and does nothing but pad the length of the game, and the ending is far too abrupt. 3/5.

Crunchball 3000

Play Crunchball 3000

Jul. 23, 2009

Rating: 0

Neat game. The chaotic action gets quite fun. My main complaint is that, because of the chaos, it's often easy to lose track of who has possession and who you're controlling when on defense. That said, the teammate AI is good and compensates for your slip-ups when needed. I feel like it would be an improvement to space out the controls a little more (i.e. put throw/pass on k/l), but now I'm just nitpicking.

Get Off My Lawn

Play Get Off My Lawn

Jul. 15, 2009

Rating: 0

Dang, my first try on Time Attack was 1 min., 59.4 sec. Soooo close to a trophy.

Get Off My Lawn

Play Get Off My Lawn

Jul. 15, 2009

Rating: 0

So far pretty enjoyable, the "I want my money back" feature is very nice, since it lets you experiment with various builds.

Swordless Ninja

Play Swordless Ninja

Jul. 10, 2009

Rating: 0

Mario clone with lousy controls. Also gets an automatic 1/5 from me for being a crippled game. If you're going to submit to this site, you should give a full game, not an incomplete one with a link to you website.

Fragger

Play Fragger

Jul. 10, 2009

Rating: 0

Generally fun, a bit simplistic but it benefits from it. Also, after completing Elite mode, storming through the game by spamming dozens of grenades all over the place is inordinately fun. Overall, 4/5.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jun. 30, 2009

Rating: 0

Works both as a parody of games, and as a good game in its own right. 5/5.

me and the key

Play me and the key

Jun. 12, 2009

Rating: 0

Level 22 was annoying, but level 25 was absolutely terrible. 1/5, the second-to-last level manages to ruin the game by making it unwinnable.

Cargo Bridge

Play Cargo Bridge

Jun. 11, 2009

Rating: 0

I really like the concept, the challenge mode is fun, and the guy's death noise makes failure less frustrating. Good game.

Heavy Weapons

Play Heavy Weapons

Jun. 04, 2009

Rating: 0

Mostly fun, though somewhat frustrating game. However, the wtf explosion annoys me so much that I gave this game a 1/5. Yes, a single sound effect so annoying that it can ruin the game.

Music Catch 2

Play Music Catch 2

Apr. 28, 2009

Rating: 0

This game would be great if not for the red shapes. It's a very beautiful and calming game, until I get a red that screws up my multiplier and completely breaks me out of the peaceful state that makes this game good.

Sonny 2

Play Sonny 2

Apr. 28, 2009

Rating: 0

The timer is incredibly annoying, it makes me lose way too many fights I should be able to win. There's absolutely no point in having a time limit in a turn-based game, which is supposed to be about strategy. 2/5.

faze

Play faze

Apr. 25, 2009

Rating: -1

Neat concept, the color changers could have been explained a little better by that's just nitpicking. Also, I LIKE the new Kongregate, the layout is a lot cleaner and easier to use.

Death Vegas

Play Death Vegas

Apr. 25, 2009

Rating: 0

@Flame_Grenadier: Oh God, yes. I decided he would be a good choice for the Three Hits mode (since he can counter-attack mid), and he was, I got 67 points that way, but God he's annoying.

Death Vegas

Play Death Vegas

Apr. 25, 2009

Rating: 0

Neat game overall. Charlieroo, Duff can counterattack middle attacks, so the solution is to not middle-attack; attack high or low against him and you won't have much trouble. If you're having trouble winning fights, do the Training badges before Story mode, especially the Hyper Defense badge. Once you get a feel for the blocking mechanics, the game becomes a lot easier. Possibly the best Flash fighting game I've ever seen.

Death Vegas

Play Death Vegas

Apr. 25, 2009

Rating: 0

Now that the badges are working, I give this a 4/5. Finshing a fight with Helmut's Haymaker is particularly satisfying.

Death Vegas

Play Death Vegas

Apr. 24, 2009

Rating: 0

Good game, broken badges.

The Last Stand 2

Play The Last Stand 2

Apr. 23, 2009

Rating: -1

Good game, once you get the hang of it. Definitely go to the smaller town at the beginning before going to the big one, it's pretty much the only way to get the firepower you need to survive there.

Epic War 2

Play Epic War 2

Apr. 20, 2009

Rating: -1

Insanely frustrating. The AI is incredibly obviously rubberbanding. For those who don't know the term, it means that the AI gets better the closer you get to winning (when you stretch a rubber band, it pulls back harder the farther you stretch). It gets really annoying when you reach their castle effortlessly, knock out half of its HP, then get pushed back by a force the enemy pulls out of nowhere that is somehow more powerful than yours, yet gets shredded when it gets back in range of your arrows, and then repeat the process as soon as you get enough Mana to make another push. I did this three times on level 7 in one game. The plot is poorly written, cliched, and also makes no sense; if you're supposedly commanding an army, why do you never start with any troops, and how do you always find an identical castle to defend from?

Bunny Invasion 2

Play Bunny Invasion 2

Apr. 19, 2009

Rating: 0

Was frustrating until I got the assistant, then became manageable. The first game I played in this series was Easter Special, so I took the assistant for granted. He is completely indispensable here. Good game, Easter Special is better, but this is still good.

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