Games Achievements My Kong Sign In

SlightlyEvil's Comments

Comment

Hands of War

Play Hands of War

Apr. 17, 2009

Rating: 0

Dull, too much grinding. I'm stuck near the end of the game, there are no open quests, and I'm still about 1k away from being Allied to each faction. This was after having to restart because the late-game quests were nigh-impossible as a wizard, since the wizard doesn't have nearly enough damage to kill off more than one foe if they're ranged.

Planet Basher

Play Planet Basher

Apr. 14, 2009

Rating: 0

Got lucky, caught the rocket between a few planets, left it there until 200 stars went by.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Apr. 09, 2009

Rating: -1

While writing the above comment, a meeting cutscene was running, and it finished with "This meeting is over, now f*ck off!" This sort of hilarious writing is why I gave this game 5/5.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Apr. 09, 2009

Rating: 0

Neat concept, some somewhat annoying graphical glitches, excellent writing. The writing and acting bring it from decent to excellent. 5/5

Civiballs

Play Civiballs

Apr. 08, 2009

Rating: 0

Neat idea, lousy execution, requires far too much precision for what should be a thought-oriented puzzle game.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Jan. 05, 2009

Rating: 0

Game is terrible. Gameplay is boring and repetitive. The whole reason Guitar Hero is fun is the guitar controller, and you cannot simulate that on a keyboard. Even worse, the music sucks, so there's no real draw. 1/5.

Epic War 2

Play Epic War 2

Jan. 01, 2009

Rating: 0

This game is stupid. Bowmaster ripoffs are all too slow, and you manage to make it worse by letting the AI openly cheat when it's losing. If you want to make the game hard, try making a smart AI, not a cheap one. Got the card, rated 1/5, never coming back.

GemCraft

Play GemCraft

Dec. 22, 2008

Rating: 0

Glowing frame'd all levels. Very good game.

Feudalism II

Play Feudalism II

Nov. 22, 2008

Rating: 0

An improvement over the first, but some flaws remain and some new flaws come up. The clicking & dragging everywhere is annoying, and almost everything it does could be done more easily with just clicking. I like the new runes mechanic, much better than the last game's enchantment mechanic. The forging idea is good, but it would be easier if it were more expensive, but guaranteed success. Paying 200 for the 10th level with a 2% success rate is pretty much the same as paying 10000 for the 10th level with a 100% success rate. Money is still too plentiful, and the late-game feels like mopping up for a big chunk of the game, but the duels mechanic is somethig new. Overall, a good but still flawed game.

Feudalism II

Play Feudalism II

Nov. 21, 2008

Rating: 0

Um, wow. I started an Order character, set up an army with 20 basic melee units and 10 basic archers. First thing I did was attack Lunde. Got beaten up, down to 5 archers & me vs. about 6 of the guys with warhammers - no contest. Except I was able to just lead them around in circles while my archers cut them up, and I jumped to level 14 in about 5-10 minutes. Dead-easy card.

Anaksha: Female Assassin

Play Anaksha: Female Assassin

Nov. 20, 2008

Rating: 0

I would give this a 4/5, it's a new spin on a dry genre, and the plot is engaging; only flaw is that missions take too long to get underway - I don't like waiting too long for the first target. However, it gets a 2/5 for lack of a save feature. The plot is just too long to make it impossible to start from the middle.

Sonny

Play Sonny

Nov. 18, 2008

Rating: -1

@Tunta: Perhaps there's a way to turn that healing against him?

Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

Good concept, game needs work. The basic game is good, but the AI is laughable. Improve the AI, and add a quickplay mode with either one of several pre-built decks, or a pseudorandomly generated deck. Multiplayer would also be good, but that's hard to implement. 4/5, with the potential for a 5/5 sequel if you clean up some of the flaws.

Sonny

Play Sonny

Nov. 12, 2008

Rating: 0

Decidedly average. Better-than-normal for an online game, but still weak. Combat takes too long (primarily because healing is far too easy). Allies are incapable of strategizing, game would be greatly improved if allies were controllable. My attempts to use subversion to bring down strong, healing enemies were repeatedly ruined by either overeager or undereager allies.

Atomik Kaos

Play Atomik Kaos

Nov. 02, 2008

Rating: 0

Concept reminds me of Boomshine, but more interesting. Writing continually made me laugh. 5.

Mercenaries 2: World Nearly In Flames.

Play Mercenaries 2: World Nearly In Flames.

Oct. 31, 2008

Rating: 0

Gameplay is mostly good, albeit ripped off from better games. Sniping mission control is lousy. Losing a mission takes too long: if I've already lost, I want to end that attempt and start over quickly.

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Oct. 24, 2008

Rating: 0

One of the few fun tower defense games. Automatic 5 from me for including the ability to prioritize targets. Every TD game should be legally required to include that feature.

Tactical Assassin Substratum

Play Tactical Assassin Substratum

Oct. 23, 2008

Rating: 0

2/5. I gave 5's to the previous games, and the sniping missions were fun, but the knife mission destroyed it. Frustrating and unfun, in contrast to the amazingly fun sniping part.

Karoshi : Suicide Salaryman

Play Karoshi : Suicide Salaryman

Oct. 22, 2008

Rating: 0

Brilliant. I always love to see innovation in puzzle flash. Also, @exdeadman: don't be so mean.

Ether War

Play Ether War

Oct. 09, 2008

Rating: 0

Graphically brilliant, gameplay is so-so. I like the frenetic pacing, but the base falls too easily, there should be some way to recover.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate