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SlightlyEvil's Comments

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Meat Boy

Play Meat Boy

Oct. 08, 2008

Rating: 0

Kill the music, annoying difficulty. Overesensitive controls. To the people saying that the controls are supposed to suck because it's hard, I don't buy it. Controls should always be good, difficulty should come from game design. You should be able to tell the difference between real difficulty and poor design.

Orchestrated Death

Play Orchestrated Death

Oct. 08, 2008

Rating: 0

I like it, 4/5, 1 lost point for the length, just like everyone else.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 05, 2008

Rating: 0

I initially didn't like this game, but gave it another chance. I got into the groove, started understanding the strategy, it's unique, I might give it a 3 or 4. Until I reach level 8. MrJinx, f*** you and the horse you rode in on. Mixing up the players controls is not good game design. It is always an annoyance, and a general middle finger to the player. Back to 1/5 I go, and I'm never coming back.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 29, 2008

Rating: 0

I dislike TD games in general, and this one does not change my opinion any.

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

2/5. Interesting concept, would be good but for the controls, which aren't anywhere near tight enough. They're so slick, it's as if they were dipped in olive oil. There is a noticeable improvement as handling increases, but making good controls unlockable is just bad design.

Arachnophilia

Play Arachnophilia

Aug. 28, 2008

Rating: 0

I lost pretty much my entire web - which was a lot - about when the first butterfly showed up. Interesting, but a little too fast-paced and luck plays too big a role.

Tangerine Panic!

Play Tangerine Panic!

Aug. 19, 2008

Rating: 0

Simplistic, but well done. The shouts of anguish from the player character put it above others of its genre.

The Last Canopy

Play The Last Canopy

Aug. 15, 2008

Rating: 0

Greg, what the f***? These games were buried for a reason. None of the Buried "Treasure" games have been worth more than 2 points to me.

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

Lousy. Controls are passable at best, as stated by many others there is no way to tell what qualifies as bigger or smaller than you, and intolerably slow. Got the points, rated 1/5, and will never return to this game.

Music Bounce

Play Music Bounce

May. 16, 2008

Rating: 0

Beautifully unique, very fun. Not without its faults, but for a flash game, 5/5.

Understanding Games: Episode 4

Play Understanding Games: Episode 4

Apr. 09, 2008

Rating: 0

Interesting lecture, although the game itself was weak. I felt that the tag game should have a longer timer, or none at all.

Kongai Launch

Play Kongai Launch

Apr. 01, 2008

Rating: 0

You magnificent bastard. Well played.

Pieces

Play Pieces

Mar. 27, 2008

Rating: 0

Overall good game, good platforming in the style of Knytt, with one major problem. That problem is the fact that you cannot learn a skill without first visiting some point at the other end of the map, which causes plenty of needless backtracking. Still good overall.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Mar. 22, 2008

Rating: 1

Yay, more badges. This game, and especially its sequel, are some of the best Flash games I've ever played.

SHIFT

Play SHIFT

Mar. 17, 2008

Rating: 0

Highly enjoyable, and a good badge choice. The homages to Portal were fun, and the unique mechanic kept me going the whole way. 5/5.

Tarnation

Play Tarnation

Mar. 15, 2008

Rating: 0

Frustrating and not much fun. Worst choice for a card I have seen.

Platform Racing

Play Platform Racing

Mar. 13, 2008

Rating: 0

Should be easy badges, but too much grinding to get enough rank to do the levels themselves. Got the first two easy, don't care enough for hard badge.

Grid16

Play Grid16

Mar. 03, 2008

Rating: 0

I liked the 4-second frenzy games, and this is even better. Faster-paced, and with a more interesting minigame mechanic. 4.2 on the first try, will definitely try for 5 eventually.

Ring Pass Not

Play Ring Pass Not

Mar. 02, 2008

Rating: 0

Great idea, but the implementation is lacking. Relies a little too much on luck, and being reset to the start on a failure, or leaving the game for a while, is pretty lame in a thought-dependent 30-level game.

Balloon Invasion

Play Balloon Invasion

Feb. 29, 2008

Rating: 0

Biggest problem: pacing. I simply don't have the patience to sit through all these interminable waves. The balloons move too slowly, which makes every map take an eternity. This is especially grating given the first boss, who can walk through your defenses and obliterate them like they're not even there. I simply don't care enough to replay that half-hour level to beat the boss for a measly 15-point card. Also, the flak gun idea is interesting though not unique, and overall the inaccuracy becomes more annoying than challenging.

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