It would be nice if the numbers turned grey only to indicate the move is "legal" vs being "correct" That way it still works as a helpful hint if you have to guess towards the end, without being a method to immediately determine if you have the right placement.
Pretty fun, it sure turns into a grind to get the higher end gear though. It would be nice if you got a bigger reward for winning the harder course, and maybe bonuses based on your shots under par or something. 4/5
Maybe you need the earlier levels to teach the player the game mechanics, but I felt like the "earth" levels were by far the most entertaining and original part of the game. I also like that you can use the bombs to block paths. 4/5
Fun idea and the graphics are great, but it really isn't very difficult. 99% of the levels aren't about figuring out a path, its just figuring out where all the pieces fit. 3/4 are incredibly obvious, a handful require some tinkering, and only level 26 stumped me for more than five minutes. 4/5
This is an ok premise but it lacks an overall goal. After a few launches it gets boring because you have no purpose. I can't even try to get the rest of the achievements because they are all "secret". Add some kind of end game and reveal the requirements for the achievements.
Pretty fun concept but taking a platformer, adding keyboard control, and then asking people for the level of precision required to get the "no deaths" badge is a dick move. 4/5
Pretentious game is pretentious. If this is a comedic observation of the idiots who make these "games" then 5/5. If it is an honest attempt at an emotional journey 1/5.