I would give it 5/5 but I'm absolutely tired of melodramatic storylines. From the moment she started talking about her designer and his pills I knew where this was going to end up. 4/5
5/5. I really liked it. Good gameplay and the puzzles were sometimes brain melting but all solvable if you just spend a little time fiddling with it and thinking hard.
4/5 pretty good but there are a few scenes where you just can't tell where you are supposed to fly because the edges are too black. Trial and error isn't fun.
1. This isn't a game. There is only one puzzle and everything else just tells you where to click and when.
2. Lame "story". It doesn't even make sense.
3. Good art. That's pretty much it.
This game is great. People who are complaining about maxing at level 10 didn't play long enough. As it gets harder you lose levels when you take hits. Gorgeous characters and animations and incredibly smooth.
Maybe ramp up the difficulty sooner but otherwise a fun and pretty game.
some of these are a real stretch. I don't see how you would leap from a shape to the name of a specific place. Needs either hints or contexts or categories.
I solved it but still don't understand what I did. I drug little things around. i would think the solution would be clear once i had solved it but I never determined the reasoning behind the puzzles.
4/5 I love the factory balls games. I was sweating the whole time because I thought I could run out of balls. Didn't realize until level 26 that I couldn't lose them by messing up. Probably would have been faster if I had realized that.