I was prepared to dislike this but wound up spending a couple of hours on it. It's a verrry tightly constructed TD game. You have to think carefully and on your feet in order to win. If you're used to having your hand held, you won't like it. One thing it does lack is an enemyopedia - it's not easy to remember all the blue blobs's characteristics.
Okay I managed to beat the northern army - the trick is to draw them carefully, kill one, then run away. Now I can't figure out the arena fight after the third Keeper. I can't get away from the things, nor can I kill them quickly enough. SAD FACE.
drnoam: You are correct the scores are mixed together. I agree it would be better if they were separate. My top score is for untimed, randomania's is for timed.
Some news for you whippersnappers out there: this game is what all early video games were like: chunky graphics, difficult patterns to memorize, tricky shots to line up, frustrating deaths, no upgrades, no boosts, no mercy! The only thing modern about this game is the music. Sneer if you like but this game harks back to your roots.