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slurpz's Comments

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Cloudstone

Play Cloudstone

Aug. 04, 2012

Rating: 3

Another game that was ported over from facebook...

Vampire Legacy

Play Vampire Legacy

Aug. 01, 2012

Rating: 32

Battle time takes too long, so many pop ups, and this feels like a facebook game.

Wasted Colony

Play Wasted Colony

Aug. 01, 2012

Rating: 2

Boring. Too easy. Since the zombies don't increase in difficulty by day count, and only by how much you have explored, just explore slowly and you'll have no problem keeping the danger near 0% if you make sure to secure everything before scouting.

Seedling

Play Seedling

Jul. 24, 2012

Rating: 27

The day/night cycle is more annoying than anything else. You should let us have the option of disabling it, along with the double tap dash option.

Kamikaze Pigs

Play Kamikaze Pigs

Jun. 22, 2012

Rating: 4

As soon as you can, get the paratrooper exploding pants. It'll save you a lot of grief later on.

Reprisal

Play Reprisal

Jun. 21, 2012

Rating: 0

Armageddon is probably the dumbest spell to ever cast. Turns all your cities and your enemy cities into heroes, and they duke it out. You basically turn your assured win into a 50/50 coin toss.

Developer response from electrolyte

With great power comes great responsibility! Use this power wisely and when you feel your tribe outnumbers all the others :D

Reprisal

Play Reprisal

Jun. 21, 2012

Rating: 0

Boring game. You flatten all the land around, raise flat land from the oceans, add a hero, then crush the opponent. Repeat this 30 times for all the missions.

Psychout

Play Psychout

Jun. 14, 2012

Rating: 0

I didn't seem to get the badge until I refreshed the game.

Paladog

Play Paladog

Jun. 08, 2012

Rating: 1

Bunnies are too cost effective. You don't really need to spam anything else on normal levels (other than the purple and green levels)

Robot Legions

Play Robot Legions

May. 26, 2012

Rating: 3

Cash magnet on the max level should probably cover 80%, if not the whole game area. Game on whole was too easy.

Fruity Annie

Play Fruity Annie

May. 22, 2012

Rating: 1

Cute. Gets repetitive though.

Nano Kingdoms

Play Nano Kingdoms

May. 05, 2012

Rating: 0

Heh, the first time I played this game was on the phone. The same issue is here: needs a speed up button.

Super Villainy

Play Super Villainy

May. 01, 2012

Rating: 2

The most annoying part was probably how some enemy projectiles were really similar to how the coin icons looked (for example, the final boss's red attacks and red coins).

Terra Monsters

Play Terra Monsters

Apr. 21, 2012

Rating: -2

@Aishirami, oh, you're right. The 6 in ranch does include the ones in party. That makes it even worse.

Terra Monsters

Play Terra Monsters

Apr. 21, 2012

Rating: 2

Considering that you can only expand your terra ranch with terra dollars, and not also with honor points, this makes this game another one of those pay for all benefits type of games. I'll pass. Free players can only hold 6 monsters in the starting ranch at a time. 3 on team + 6 in ranch = 9 total. You have to keep releasing monsters to catch new ones.

Developer response from SocialTitans

You can complete this game without spending any money what so ever. Saying you have to 'pay for all the benefits' is a little harsh :(

Terra Monsters

Play Terra Monsters

Apr. 21, 2012

Rating: 3

Entrances and exits from a map should be expanded. Sometimes I'd miss an exit because I walked from the top down or something. When monsters level up, it would be nice if they healed to max automatically. Recovery rate should be a % of hp, instead of a flat hp recovery rate.

Developer response from SocialTitans

Good suggestions! :)

Aargh!

Play Aargh!

Apr. 19, 2012

Rating: 4

Score is based on damage done. The best scoring method is to get the enemy down to 1 health, and then overkill (for example with Jack Black, the highest scoring method is to have level 2 weapons, hit with bomb x2, tnt x2, and then lightning x2)

Aargh!

Play Aargh!

Apr. 19, 2012

Rating: 1

Too easy to play if you've ever played gunbound or any other game where you had to guesstimate by screen widths and "wind" (which is basically what the rocking of the boat accounted for). E.g. 2 screen widths away means 15 degrees and 60 power every single time if the boat was completely flat. Difficulty should be greatly increased. No point to any upgrade other than damage and secret since if you keep rum on the enemy they can't hit you anyway. Ammo is useless because there is no point to use buckshot (bomb, lightning, tnt, and bird all hit for either more or the same damage). A speed up button would be nice to skip past weapon animations and death throes.

Evolution of Graphics

Play Evolution of Graphics

Apr. 14, 2012

Rating: 2

The inability to die causes you to get stuck on certain levels until you refresh. Test your own game, and also include the ability to restart a level...

Stealth Hunter 2

Play Stealth Hunter 2

Apr. 13, 2012

Rating: 0

My gun got stuck on "fire"

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