This game is very good!!! Howewer, some ballance issues are here, for example small +1 mp (or hp) regen bonuses must appear on earlier rooms, because without it rooms 10-20 appears to be most difficult in the game
And i noticed fail- "head" hits to the ground ( the head doens not toutch the ground but in it count as a fail, what was not in the previous version and thats why here my build with "passive" wheel protecting head is impossible...
Can i suggest
- to make the battles with skills realy turn based or with posibility to pause it, now it is way too fast
- battle new gods with skills would be interesting
- pvp arena with avatar and skills would be awsome!!
Hey this game is awsome and makes good understanding of processes there. Even i learned something new. That muons fuses the hydrohen to helium for example. For futher improvements, your could do:
- temporary live muons actually :D
- magnetic power, spin
- neutrons and helium atoms
1/5 The save is BUGGED After saving in the "town," by loading i appear in some corridor, my hero is not shown and no ability to move. The function exit to town would be usefull.
Actually autocombat is nice for challanging people offline. But nothing strategical or tactical in a battle (for example setup skill seqeuce) makes it not interesting...
Wow, nice update!
Suggestion for further improvement :
- make more unit upgrages to lvl 20 or make the upgrage costs higher, becasue all are done very easy with quintilions or something.
- nice would be activated "unit" skills, depending on the amount of units and its lvl, for example increace gain or speed for 1 minute, caldown 1 hour, etc.
- in spawn information window ( with costs ... etc) show coming achievement.
I've just removed this feature. (It was from the home version)