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Smer4's Comments

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Crazy Zombie v5.0

Play Crazy Zombie v5.0

Feb. 15, 2015

Rating: -2

yeah the maxed character is too powerfull. You sould - shrink the max parameters like 2x - instead of 100k gold, make sandbox mode

Idle Evolution

Play Idle Evolution

Feb. 07, 2015

Rating: 0

Weird concept... mining elements in the middle of nowhere and creating molecules by demands of bacteria )))

Reactor Incremental

Play Reactor Incremental

Jan. 25, 2015

Rating: -6

realy??? nuclear reactor is where everything disappear in some ticks ? dont make me laugh! 1/5.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 23, 2015

Rating: 0

This game is very good!!! Howewer, some ballance issues are here, for example small +1 mp (or hp) regen bonuses must appear on earlier rooms, because without it rooms 10-20 appears to be most difficult in the game

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 08, 2015

Rating: -1

Sorting things by each stat would be nice

Dream Car Racing 2

Play Dream Car Racing 2

Jan. 05, 2015

Rating: 1

And i noticed fail- "head" hits to the ground ( the head doens not toutch the ground but in it count as a fail, what was not in the previous version and thats why here my build with "passive" wheel protecting head is impossible...

Developer response from RoKo0

I've just removed this feature. (It was from the home version)

Dream Car Racing 2

Play Dream Car Racing 2

Jan. 05, 2015

Rating: 4

Better you would make exact same physicks as the in first game and no "jumps"

Flash's Bounty

Play Flash's Bounty

Jan. 01, 2015

Rating: 2

You should do clother to ariginal king bounty including salary for army, reserves big as the leadership and skip week

Idling to Rule the Gods

Play Idling to Rule the Gods

Dec. 17, 2014

Rating: 3

Can i suggest - to make the battles with skills realy turn based or with posibility to pause it, now it is way too fast - battle new gods with skills would be interesting - pvp arena with avatar and skills would be awsome!!

Tap Tap Infinity

Play Tap Tap Infinity

Dec. 12, 2014

Rating: -6

realy? No click dmg after lvl 20, no active skills and weird heros ? Bad version of clicker heroes!!!

Bond Breaker

Play Bond Breaker

Dec. 09, 2014

Rating: 3

Hey this game is awsome and makes good understanding of processes there. Even i learned something new. That muons fuses the hydrohen to helium for example. For futher improvements, your could do: - temporary live muons actually :D - magnetic power, spin - neutrons and helium atoms

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Dec. 05, 2014

Rating: 6

yeah 60 lvl cap is too low should be unlimited in hard mode

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Nov. 29, 2014

Rating: 2

1/5 The save is BUGGED After saving in the "town," by loading i appear in some corridor, my hero is not shown and no ability to move. The function exit to town would be usefull.

Beyond The Universe

Play Beyond The Universe

Nov. 25, 2014

Rating: 1

Wow, what an awsome idle game )))

Monster Clicker

Play Monster Clicker

Nov. 22, 2014

Rating: 2

Suddenly i got huge NEGATIVE amount of money... i guess you should implement numbers in this game as long unsigned....

Monster Clicker

Play Monster Clicker

Nov. 21, 2014

Rating: 0

This game needs some age growth speedup)))

The Gate

Play The Gate

Oct. 14, 2014

Rating: 1

the craches after boss battle are annoying

Developer response from Spicyhorse

Plz use IE... no, really.

Eien

Play Eien

Oct. 08, 2014

Rating: 0

Its very easy puzzles with same tasks, submashine is match better

Shadowbound

Play Shadowbound

Sep. 25, 2014

Rating: -2

Actually autocombat is nice for challanging people offline. But nothing strategical or tactical in a battle (for example setup skill seqeuce) makes it not interesting...

Idle Necromancer

Play Idle Necromancer

Sep. 20, 2014

Rating: 0

Wow, nice update! Suggestion for further improvement : - make more unit upgrages to lvl 20 or make the upgrage costs higher, becasue all are done very easy with quintilions or something. - nice would be activated "unit" skills, depending on the amount of units and its lvl, for example increace gain or speed for 1 minute, caldown 1 hour, etc. - in spawn information window ( with costs ... etc) show coming achievement.

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