Way too difficult with some almost impossible jumps made harder by the fact that everything is grey and hard to distinguish from the background. A checkpoint system would help make the grind of the first section easier.
Plays pretty well but becomes way too easy once the rage power ups are bought. Towards the end it amounts to about 10 seconds of play per stage as you spend most of the time sitting back watching the screen when rage kicks in. Needs fine tuning. Also shotgun ftw:)
Because the bird only picks fingers that are grabbing it makes it really easy to force the bird to pick. Just alternate between two a&s or d&f. Making the bird pick fingers that are down too would make things harder.
I like your unique upgrade system. You could add some upgrades though. Maybe some little pods that follow you around an shoot, you could call them options or maybe multiples. Or shields, they could be little glowing blue stars that stick to the front of your ship. Lasers would be cool, or shooting rippled rings of energy.
Tip to Playspal, dont release a game every two days. Instead, spend a bit of time making one of them play well. You need to balance this boring grind fest and then proof read the game. It's got potential though.
The stone car boss was bugged so the fireballs didnt hurt and no crystals appeared so I just had to sit and wait the 1st round out. 1 hit kills off lasers is a little unfair also. More frustrating than fun.
The first biscuit would be the coffee mug, other than that - 100% correct!