Ok thanks everyone for testing, the only purpose of this test was technical, i understand this is annoying to have to register, i will include the Kongregate api for the next version.
Thank you for your suggestion, in fact the attack is based on a severside timer which triggers a function every interval (based on attack speed), this method is a way more effective than setting up a "cooldown", the multiple attacks souce is somewhere else but it will be fixed for beta i can guarantee this.
Also Bots will be added in the beta version.
I want to thank all the people who tested the game, thanks to you i was able to fix the recurrent crashing issue. The next test will be the beta test, you will find more features and less bugs.
I understand your point of view, but these alpha tests are necessary, to fix all the server-side issues, on my local server, i could not foresee there would be so many server crashes.
Anyway Thank you for testing i will reboot the server for now.
Thank you for you analysis, all spells are working but there is a bug with targeting. I said it was just a test for server stability, a majority of the issues you mentioned are going to be fixed in the next release and many spell will be balanced.
pure fp10 without molehill