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Game comments and reviews
Sep. 17, 2011
Initially it's a fun game, but it gets boring quick. The lack of depth in upgrades is a big contributor to this problem, though the small arenas don't help either. Having more room to maneuver would be nice, especially on the later missions where capital ships take up so much space that the game feels cluttered and chaotic, in a very unenjoyable way.
Aug. 28, 2011
Do I really have to go all the way into a level just to mute the volume? I hope I'm just missing an icon somewhere, because I really dislike having to pause my music and mute the system just so I can avoid being deafened by the game's music. The game is fun, but this automatically drops the score I give by 1.
Apr. 17, 2011
I wish that instead of using a popup note when an object is being over/underloaded, you could symbolize it with, say, a color glow radiating from the object(s) in question. Even the shake effect they already have is enough to get the idea across without that text obstructing my view of the puzzle.
Apr. 11, 2011
Contrary to the comments here, an erase tool would ruin the challenge of the game. However, a fast forward would be really helpful on a few of the levels... if anything, just so multiple alternative strategies can be played with without having to wait forever for each! Also, would it hurt to make the sugar endless on the menus? I want to watch it slowly fill the screens :3
Apr. 10, 2011
It'd be nice if I didn't ricochet violently off every object I hit. It's quite frustrating to have to dodge civilians only to hit a car and bounce uncontrollably into more civilians.
Apr. 09, 2011
The bigger puzzles get very visually confusing. Making the X's with thicker lines would help a lot!
Feb. 25, 2010
@EvilTwinCZ: the same happened to me, and then I realized that you can use your shoulder weapon too. The only requirement is that your primary MUST be the machine gun. So basically, use a really strong secondary with the added damage component.
Feb. 10, 2010
What would be awesome is if they added an extra targeting priority option for the bomb towers when they get upgraded to the MOAB Mauler, where they fire at MOABs or BFBs before anything else.
Jan. 28, 2010
Oh my god. The mayor of Oceana is "Councilor Troi"?? I don't know what's worse - using a Star Trek reference this painfully obvious, or the horrible misspelling of "counselor".
Spelling and grammar errors galore, and an art 'style' that seems to have had no direction, theme or goal in mind. Forget the more obvious issues everyone else has pointed out - just these two things show me how little care was put into this game. 2/5
Jan. 15, 2010
@ec0x18: actually, odd as it is, I had far less issue with 50 and 51 than with a few others. Both of them are very much possible with no lives lost... I even did both with relatively the same tactic. The only problem is hoping that your towers actually fire on ghosts and whatnot in a sensible way. @ioxnet: congrats, you've obviously been lucky to avoid all the massive, glaring bugs in this game. Maybe next time you decide the need to post such a useless set of comments, you'll at least be able to not be so rude to everyone else.
Jan. 13, 2010
Down-rating this game simply due to the poor enemy targeting, especially with ghosts. I've never seen a popular TD with such buggy targeting before!
Jan. 12, 2010
I really like this game, but its hard to get into the tougher levels when towers' firing priorities are all messed up. I don't know what's worse - when towers ignore bubbles right next to the exit, or when towers just don't fire at all, even when there are bubbles within range. 4/5 because of this.
Dec. 30, 2009
@wisemage I completely agree. Its a neat game, but to win twice seems inappropriate. There's a lot of other good games that this beat out at the last moment, and I honestly don't get why this got so highly-ranked to begin with.
Dec. 10, 2009
Fun game until it suddenly was all about how fast you could click each object.
Dec. 05, 2009
Big glitch with the shotgun. It fires 3 shots per click, but with 25 shots in the clip, 3 doesn't divide cleanly. You get down to 1 shot left, then the next shot resets the bar to 23, as if it fired the last shot, and then the first two of the "new" clip. Same happens again when you get to 2 shots left, and it reloads the clip to 24, again firing 3 shots. Only when the clip actually cycles to a point where you get it to 0 does it actually take time to reload - otherwise its instant, so basically no reload penalty. On top of this, I had 23 shots left, the round ended, and I upgraded the shotgun's ammo. It changes to 60 instead of 25, but it remembers that I had 2 shots missing from the clip in the previous round, meaning now I have 58. 60 divides evenly but 58 does not, so I literally never have to wait for the gun to reload. This should probably be fixed, since it totally breaks the game.
Nov. 10, 2009
This game is far too aggressive towards the player. Too few APs for actions that too often penalize the player, low amounts of money, low chance of acquiring good weapons... and it goes on and on. If it were just one or two of these, it'd be challenging. With ALL these issues, its just frustrating beyond the first dozen or so game days.
Nov. 09, 2009
Really fun little game, ruined by the total lack of any checkpointing or saves. I'd like to actually get past the first dozen levels more than once.
Jul. 06, 2009
@ pj_duffel: click on an enemy while it is still moving on the screen, and a little popup in the top-right corner of the game will tell you how many life points it will take if it reaches the end, along with a lot of other helpful things about that type of enemy. @ ghost34: you get skill points by beating the level and reaching the bronze, silver, or gold point levels listed when you first click on it from the map. Those ranks are worth 2, 4, and 6 points respectively, and you can replay something you have a lower score on to try to earn the maximum 6 points.
Jun. 20, 2009
3/5. The art is wonderful (and rather cute), and I completely love the concept of the game. However, it suffers from what a lot of games on Kong do - the requirement of perfection beyond the point of enjoyment. I'd prefer puzzles that were a bit tougher to solve, but a bit easier to actually play out once solved. I do hope you make more games, because this shows you've got some interesting ideas for stuff.
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