Found the way to fairy 4# (The fairy inside the wall). Was working toward getting at spikes from weird angles to break em. Fake wall lead to towards four spikes. Under the spike was a fake floor and you drop down on the fairy stuck in the wall. Fairy 1# 2# and 4# picked up and the green blocks was removed and could pick up the heart. I wonder how one gets to the final fourth fairy i dubbed 3# in the list of fairies in the previous comment. The one in the shaft...
All weapons found. Fairies though, 1# you get to by killing the spikes or using the fake wall a several stoneblocks above, step through and fall and walk back in. Found it the first time i saw it. 2# is on the invisible floor and you can see the fake wall behind. Walk the long way around to where the door was and enter. Fairy 3# is at the end of a shaft and i cannot find the room from above to fall down and get it. 4# fairy is inside the wall above you.
Fairy 3 and 4 i wish i knew how to get to.
Solid game sluggish as hell despite speed upgrades and i got bored when it was too far between saves. Takes too much time retracing your steps. When the punishment for failure is boring a game is bad. Getting trophies and losing em due to shitty paths back is so annoying too. Should save when one picks one up just as with powerups. So close to being good as it is i dont like it. 2 stars.
NPC tells me thats the place i need to be is the underground and exploring it with W. Mapped out the underground in excel. Nowhere to go. Got 4 upgrades and 4 keys, same as @Foob comment. Ive been everywhere else besides teh underground three+ times so wherever the place is i need to go is so wellhidden or glitched that its virtually impossible. Too annoying to map it further. This is as antifun as it could possibly be. 1 star.
Short and quick 5min platformer. Linear game, metroidvania tag is simply wrong due to that. There is no exploration, one upgrade (jump height) and two powerups, swiming and air floating which are in your direct path as you need them. Its ok I guess, so disappointed but thats on the stupid tags due to kongusers and it would be wrong to blame that on the game. 3 star for being ok, the fastpaced movement saved it from being such a bore.
What sucks here is that you as a player dont have time to experiment. Killed so fast in levels by timer that any will to learn the mechanics is stillborn. When sharp movement is required and jumps have no room for error timers suck. Missing learning curve. Would have done 1 star if not for the responsive controls. 2 it is.
Wth are you on about blanketyblank? The bosses dies so quickly and have virtually no AI, and you get missiles back every time you kill stuff. Die from being a milisecond late? I dont understand that either, I had 7 lives by the end i think (probably missed some) getting hit means very little throughout the game. Restarting aint needed. Just die and warp back... used it a couple of times to skip walking. Solid platformer, nice music and story. 4 stars.
The map scrolling is actively working against you in this game. AI colludes against you as well attacking from both sides and ignore each others flanks. This game is pretty much like every other game of this genre except harder due to the mentioned things. If one could get rid of the map scrolling and actually see everything the game would be fun. Too much time is lost due that scrolling. All in all its ok. 3 stars.
Cant to anything except buying and self destructing, flying around gives nothing. Only open space. Cant attack, issues commands that aint followed. So bad and boring, 1 star.
Worst crap ive seen in a long time. No player agency at all. All rng and bad one at that. 1/12 wins vs easy missions. My ship miss 50% of shots. Enemies does 8 dmg per hit minimum while i do 1-3. No progress. Got lvl 3 for free thanks to a teamfight. The enemy ship had 1k hp and 2k shiels but it didnt fight back... so my lvl 1 kongfriend and me killed it. Wasted rest of fuel and somehow lvl 5. Could repeat a fight endlessly despite fuel, was randomly selected to win 1/10 fights. No info on enemies. One of the worst mmos ive played here on kong. From ingame stats i see 1 player in the weekly/monthly thing. Dead game due to worthless developer indeed.
Liked this game quite a lot. Smart to present the various mechanics as themes instead of just random new powers/abilities/mechanics in a void of nothing, good presentation. 4 stars.
mario bros subversion and the princess safe on an island from her stalker. Really wish the controls could be seen for each monster other than that it was fine. 3 stars.
Should have been called pixelart mage. This art is too good for the 16bit era though the framerate is worse than any game from that period. Was ok though. Thank god for the mute sound button. The music is horrible. A bit short but all in all I liked it. 3 stars.
Takes too long to get back up top. Gas and cave ins are fing everywhere... not very fun. And then im reading that its game over after 21 days from comments? 20k needed... no just no. 1 star for badly implemented features.