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Cave Heroes

Play Cave Heroes

Apr. 06, 2016

Rating: 1

This have so much potential, the game is only 4 days old. Gonna check back to see if things improve over a couple of weeks because as it is its close to unplayable. Impression:"Its 20 min in and im at a grinding halt. Ok. Active play to focus on production." "+1hour of active time to carefully maximize production. All it gave me was a few sec of progress before its all a grinding halt again? F-this" This is way too hard and way too slow with 0 stuff to do in the meantime. The cost to improve stuff is almost astronomical in comparison to how much of a boost it gives. The first 10-15 minutes were so much fun. God i hope they fix the balance issues. Soo muuuch potential.

Battle without End

Play Battle without End

Apr. 05, 2016

Rating: -13

This is bs. Loaded the game, nothing showed except some boxes. Nothing could be interacted with. Hovered the top and it said remote load, it glowed. Proceeded to click and the game started. A couple of hours later after lots of progress I refreshed and apparently the game was removed and never saved. Despite the game saying it saved every 30 sec. Thats Inexcusable, a game starting that doesnt save. This should never ever be allowed to happen. Ive not encountered an game that lies about saving since 2008 that Ive been here on kong. 1 star for the shitty experience.

Spell idle 2

Play Spell idle 2

Mar. 24, 2016

Rating: 1

I meant timers* by cooldowns.

Spell idle 2

Play Spell idle 2

Mar. 24, 2016

Rating: -1

Needs cooldowns on all skills etc. Needs a way to batch change gems, clicking hell to change them for what you need. Local storage suck, needs cloud or some kind of import/export save solution. This is just for starters, the game got potential.

Cube Escape: Harvey's Box

Play Cube Escape: Harvey's Box

Mar. 16, 2016

Rating: -27

The firefly puzzle is very badly designed. I did countless iterations of it that followed the rules (no 3 identical in a row) none was accepted. I tried to make one that only had the two lines as shown in the scroll. It didnt work due to the preset ones. In the end i had to google the solution. The "correct" solution i found had indeed other types of rows like Larvas/Flies 1l 2f 2l 1f etc which wasnt shown. A puzzle sucks when its as openended like that and with loads of correct solutions thats not recognized when it looks for just one specific. I love all the others in this series but this game was a travesty due to that one puzzle. Sad to rate it 1 star but my hand is forced.

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Mar. 15, 2016

Rating: -12

Horribly horribly unbalanced game. The AI cheats with all "random" stuff.

A blocky Christmas

Play A blocky Christmas

Feb. 26, 2016

Rating: 2

The difficulty hike in 12 threw me off entirely. 13+ is fine. Quite enjoyable.

Pursuit of hat

Play Pursuit of hat

Feb. 24, 2016

Rating: -2

FFs, dont re-add badges... So many good games are still missing badges.

Cardinal Quest 2

Play Cardinal Quest 2

Jan. 08, 2016

Rating: -13

I hate games that are entirely RNG. There is no skill whatsoever just pure luck. Its confirmed. Ive just watched a couple of video walkthroughs. People doesnt miss with ranger in the first level like I do all the time, i end up with less than 50% hits. Identical starting specialties/gear. This game is ****ing atrocious for someone with "shitty" luck.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Dec. 13, 2015

Rating: 3

Bad design, lots of times enemies are blocked by foreground visual stuff and cant be clicked nor are you able to see what defenses they have. Really bad memory leak as well, requires lots of restarts to get rid of lag.

Coloruid

Play Coloruid

Dec. 06, 2015

Rating: 12

IMPORTANT: IF YOU GET FAILS ON 13 OR 15: Level 13 (can end in red yellow and blue) and 15 (can end in yellow and blue) all solutions except blue fails so always end with BLUE! Also, I still see people complaining now and then that these levels are impossible and getting downvoted. ITS NOT THEIR FAULT, the game is bugged on those two levels (maybe more i stopped caring to look after finding more and more problems). Bugreports have been sent with step by step on those two levels how to solve and still fail several days ago. Dont downvote these people, help them instead!

Zombie And Juliet

Play Zombie And Juliet

Dec. 04, 2015

Rating: 0

Tip:Click the red + and get each of the four 1000 soul rewards at once and buy your first weapon upgrade. Do not take Dagger as its severely underpowered. The upgrades of speed/evade/soulgathering is good though. Get sword or staff. I myself prefer staff due to range ie "takes no dmg" with none of the enemies being ranged. Staff provides a safer start. Sword is stronger in the end though and the fastest clear time from "new game" due to it at least 6k aoe+knockback hits in the end. Staff is at least 4k large aoe from pierce and no chance of dying due to ranged attack.

Coloruid

Play Coloruid

Dec. 03, 2015

Rating: 4

I have found a second solution for 13 that ends in failing now too, yellow again. My assumption that this was a "properly thought out game" is now falling rapidly. As i find more and more solutions that fail for as ozguth92 so aptly said "fails...because of whatever reason". Its such a mess making a 5 screenshot solution of level 13 fail yellor clear. The "random" jostling and shifting screws it up all the time.

Coloruid

Play Coloruid

Dec. 03, 2015

Rating: 1

Otherwise this game is pretty damn perfect in all aspects. Wish there were more of it.

Coloruid

Play Coloruid

Dec. 03, 2015

Rating: 1

Nice game. Warning! level 15 can fail you even if you make a correct solution that wasnt intended. End with BLUE to get correct ending. Ending with yellow which was my first solution proof: http://i.imgur.com/BzU08zI.png This Nets you a fail. Minor nitpick: I noticed that sometimes even if you are on the correct solution the smallest blobs get pushed/jostled inside or out of touch due to the ever shifting movement and suddenly the level is unbeatable. Its rare but it can happen. 14 is such a level, and I know i noticed it elsewhere too. Game needs to be controlled and not run through some algorithm as most of these "logic" games are.

Necronator 2

Play Necronator 2

Nov. 30, 2015

Rating: 4

I dont know how many times my units get stuck in walls/moving back and forth and gets slaughtered when they dont attack despite having been given an attack command. Its impossible to know which path a unit is taking as it shifts all the time in the later maps. Worthless control and AI.

Cell Warfare

Play Cell Warfare

Nov. 22, 2015

Rating: -11

Stupid design on hard badge. Why? Impossible and hard badge is virtually the same requirement since one achievement ingame is Legion beaten without loosing life. All other achievements ingame is a joke in comparison and is completed within 30-60minutes besides the 120min one. The hard badge is pointless.

Proke

Play Proke

Nov. 12, 2015

Rating: -2

cacagead1 is so right. This as a daily badge is wrong no matter how good the game is, and it is a really good one. Kong is riddled with international people, just play one of the mmo/multiplayer games and youll see it, hell I even see people from my own small country.

Card Hunter

Play Card Hunter

Nov. 09, 2015

Rating: -13

Good game ruined by the standard predatory microtransactions and artificial limiters (timers etc). 3 stars since kong ignores all lower votes as evident from all other flash games on the site. If only kong would care about all the new games added and all the good old games without badges. *wishful thinking*

Infestor

Play Infestor

Oct. 30, 2015

Rating: 1

Much too easy. Really nice otherwise.

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