Oh i see. I should have explored the first area to the right after beating the wizard. I rushed back to first explore the path that was locked behind my house. No wonder i missed so much upgrades.
Huh... feels like i missed a lot. I had 1 staff upgrade and 1 extra heart and 2 pieces when i found a dragon. Killed it and the stone behind it and the game said i won. So much space i didnt explore. Im real glad one can continue after "winning". Nice potential, the lack of map might screw people over but im used to it from old nes games so it didnt bother me.
I personally dont see the point of the game. Since you dont know the payoff of stuff and the randomness. Its a decent game though. Well made and smooth. It just sucks for me. 3/5 just because its well made and I love all the other titles from this dev besides the TowerDef ones.
Gold Ring of Aim 11% crit value 71. (icon is 2 rings)
Silver Ring of Aim 11% crit value 62. (icon is 2 rings) This is mildly interesting and satisfying to me.
Striker pinpoints all the severe problems with this game. Boss 2, mouse leaving screen is the absolute most horrible thing which cant be escaped due to NO KEYBOARD option. "Safe spots are stupid, just make it playable" is such a perfect summery. Such a shame.
I cant do level 19, even with a walkthrough video. Ive compared it pixelperfect (easy since there are so many visual cues like lines in the background and points on the bumper etc) and it doesnt work. Not enough power when bouncing on the 5bumper to get up to the red sticky above. Which means the aim required is so ****** precise its not even funny. Thank the **** you can skip a level. Nr 20 is a cakewalk in comparison just random but its at least not as annoying is 19. The game build up lag too which i dont like. Overall a huge disappointment rounded down to 2/5 stars.
I need to point out that the reversal happened on the final fight in the last year. Up until that point i had hardly lost a unit in any fight on normal.
This is BS. The entire game my army had put the exorcists front and paladins behind and healing. For the final fight suddenly they were reversed and my palas got slaughtered slowly while my exorcists did NOTHING. They died instantly once the pals died. Such RNG bs is not acceptable.
Sucks when your strong units are blocked the entire fight by archers or knights etc. Really bad when you die to RNG 25 years in with a far superior force.
You can easily get out of bounds on the fourth level and walk of the stage by shooting away earth and get out, might want to fix that. Great game otherwise.
Some Time trials are BS when the collision detection is so worthless. Confirmation boxes thats not needed an other shitty game designs 1 star. I played until b4 with 9 stars on me.
I dont know what it is with this game but half the dots you can click without having the mouse ontop of em an the other half you cant click even if you are perfectly positioned ontop of them. Makes for a really random game + the penchant for red to appear on your only dot forward once you get past 30k makes this hard bad horrible. Reds loves to kill off yellow chains too.
The third level is so iffy with the positioning required. The last transition is so damn precise when you cant jump. Nice game though and i like the music. 3/5.
Really bad menu system. Billion clicks for a little change. Unintuitive. Looks like it could be a good game though, the most severe problem is a lack of tutorial.