Accidentally removed wheatfarming. And with 11/12 needed to restart it game is effectivly broken and cant be completed. Bad design choice there. REALLY bad.
You can buy wheat at the market. But I think I'll add a confirm dialogue when you remove a farm addition - as some people don't know what that button does until too late (it was added because some people added all wheat fields and couldn't have any orchards).
Carpetbombing in storymode is such BS. Evading each by parking inbetween houses OFF the road. STILL gets hit by the third to fifth incoming bombardment. No fun when the aoe effect of explosions are so inconsistent and randomly effect everything. After getting randomly exploded like this four times in a row I quit. Its not fun.
The most important tip for getting the hard badge is by user @25352, specifically the last part about level 2,5 and 8. "Note that 3 small wood chunks are replaced by large 1. However, both small and large take exactly 1 space when carried. Thus, its efficient to have level 2, 5 or 8 tree, as they only give large chunks" With this piece of information i went from a 350 point win to a 997 in one try and scored the hard badge.
After finishing this version, its easier than the untranslated "Magic Tower" /games/minijuegosteam/magic-tower .The enemies that does % dmg of you hp are reworked to do fixed dmg instead for example. Overall 3 stars as I did like it. @Fuzzyfsh, theres a slider for volume at the bottom.
This game exists on the site as "Magic Tower" since 2011. HOWEVER, that version is not really translated and requires a bit more of trial and error to finish. Still as fun as always. For some reason this new version doesnt work in firefox (stuck and first screen and doesnt accept input) for me but fine in chrome. Strange.
Pretty good. Enjoyed myself quite a lot with this casual game. Due to the logic of the game its the most fun just as you are looking for the first few piece to remove and its fun at first then quickly gets trivial as you progress in each puzzle, depending on your personal threshold with this "trivial" feeling with each puzzle will determine how much you like the game. Perhaps add a special block with a countdown, when it reaches 0 it becomes unmovable and you fail? Dont know though, that could make it unfun for some people though and needs gametesting.
The idea goes against one of the main principles of the game, that you don't need to restart, so it's implementation would break the whole balance. I will try to make the endings less trivial in the future with new mechanics without changing major game design solutions. Anyway, thanks for suggestion
Hard badge is atrocious. Entirely luck dependent. A fully upgraded machine earns you 14 to 35k a week entirely upon luck/rng if the game decides to spawn big diamonds or not. Hardbadge is really badly implemented. 1 star for the huge random factor which destroys most of the fun with the game. Could just as well play the lottery.
Great. Bugged game. In Grasslands, cant walk on any tile with a specific flower. Watching a walkthrough tells me im supposed to be able to walk right on it. Great... a couple hours wasted for nothing and an impossible badge to get. Switching browsers doesnt help incase it was some kind of cache error.
Hard achievement should be labeled Impossible. 9holes means 39sec per hole is what you need. With all the slow rolling of the balls until you even start moving etc this is such BS requirement. Ok game otherwise. 3 stars.
Too much decided on luck, AI seems to never needing to wait longer than 2 turns before getting a counter to whatever you played meanwhile you as a player can lose 4 games in a row from first turn taint and never drawing a single card that removes it, etc etc. So bloody unbalanced and antifun. 1 star.
Interesting game. Repetitive as hell with clicking every way to get the symptoms and then make a guess. All in all I liked it. Wish it was possible to have the patient file up at the same time one looked at the descriptions of each disease. At least the badges were quick. The ever increasing workload would make me stay at low numbers of sicknesses to farm up points instead of progressing if i were to play again.
Something seems so off with the game, I cant put my finger on what it is though beside the energy mechanic which sucks. Deck edit gui is very lackluster. At least the two badges wasnt had to get. 2hours or so to rush it. 2 stars for me, I usually give all cashgrabs 1 but this doesnt seem as bad as stuff out atm.
Decent game. Not my thing since the controls felt too unresponsive and being graded on deaths when lots of stuff is impossible to survive unless you knows its coming, is unforgivable to me. Deaths giving negative points should be under some special mode like "hardcore mode" or some better name. All in all I didnt like the game. Thus 2 stars.
Almost impossible to lose vs AI if you go for castle 100+ hp wins.
Focus on bricks and magic, 90cards max. Scrap weapon cards. Only weapon cards in the deck should be "5x protect resources" and a some "guards" otherwise youll lose out by having a bloated deck and the AI shredding all your resources and topdecking everything it needs. I lost a total of 4 fights across all campaigns. I started to play on hard, lost twice (both were the final castle), none on normal, once on casual and once on easy. I consider that pretty good.
Was ok at the beginning. After a couple of levels (10+) in it turns into a game thats basically "slowness the game". Everything takes so much time, weird movement and a bunch of other issues which is basically just a waste of time on your part. Horrible.
Bad controls and at times shitty hit detection lowers the points but i still liked it 3 stars. At least the Y to skip i could bypass the one or two levels that was atrocious due to the games issues.
You can buy wheat at the market. But I think I'll add a confirm dialogue when you remove a farm addition - as some people don't know what that button does until too late (it was added because some people added all wheat fields and couldn't have any orchards).