Unremarkable, but mostly cleanly done. One of the puzzle descriptions is wrong (reversed incorrect for correct).
The short playtime becomes annoying around level 15. (3/5)
Level 40 is very poorly designed, even with the speed slowed down, the lack of money and upgrade paths for towers turn it into a juggling click-fest with instant loss for a single life.
Sometimes the after level message doesn't go away, which requires reloading the game. At the beginning of a level the hot-keys are locked out until you click place tower, which is annoying. I wanted to like this game, but I give it 2 stars.
This has potential, but there didn't seem to be a way to blow up the cave when I got there. And no way to get back to the menu. The grammar is really bad too. 1/5
Crashed and lost progress, seems insanely hard to me, though it must behave different on some peoples computers, since some are saying it's boring and easy.
Load is broken,
Save sometimes displays invalid NaN,
Go button "tutorial" at beginning is poorly designed.
Sometimes the inventory picture is un-clickable for making potions, and getting the worm from the apple.
The concept is cute, too bad about the bugs.