@KG900 What would be the point of upgrades? In all cases but the last portion of the mountain, you can easily reach a point at which death is necessary before using your 30 years up.
Four endings, then? One where you beat up both the dog and the drunkard, one where you leave both, one where you beat up the drunkard but leave the dog alone, and one where you beat up the dog but leave the drunkard alone? Well, only one happy ending, then.
Bit of a hole in your Social Contract argument. The whole fact that the contracts can be broken is the reason for them not to be broken, because by breaking them you give the person you made the agreement with the right to do so as well. The reason violent street-gangs don't just promise to make trades, then kill the person they made the agreement with, is because they'll probably lose some of their own men as well. It's not a matter of there being a king to reinforce it; the natural state does that on its own.
Terrible. Sorry. I really don't like this game. The controls are unresponsive, and the spikes slide down FAR too slowly. Honestly, just have them stay up for longer and go down faster rather than make it so that every time you try to go past them you die from the spikes being half a centimetre over the ground.
Why does it need badges? Do badges somehow enhance the gameplay?
Nothing NEEDS badges. Badges are cool, but they aren't necessary for the success of a game. Otherwise I wouldn't still be playing Azul Baronis.
The dialogue wasn't exactly well-written. TNS Darkstar: "Okay everyone, 2 light-years from the Maazoul system. T_T" All the other ships: *Jump in completely random directions*
Would like to point out that by downloading Ninja Slash and playing it offline, you're stopping the devs from getting money from advertising, which is the only way they get revenue from you playing.
There are really only two things this game needs to be marketable: more levels, and Doom's "go **** yourself" button for when you complete a puzzle. 5/5