@Danger88: You're probably using a bunch of slow attacks. Use fast ones. (On the attack during battle, look for the small blue arrow under the name. The number next to it is attack speed)
They'll probably release a new set (aka, a cluster of cards, rather than releasing a few new ones every now and then) sometime in the future. Hopefully by the end of the year.
It's probably going slow due to the balance that must be kept, new features being added, and artwork.
@irey: Saying you won't miss on a 98% chance is silly. Yeah, you have only a 2% chance of failing, which, to you, seems like nothing, but the chance is still there. I've missed only once on that kind of attack though so meh.
Now all we need is someone to miss on a 100% attack or origami crane without any debuffs or buffs of any sort in the way.
Until that happens, I don't see much of an issue. Yes, I'll admit, you might miss twice in a row more times than normal, but overall, it's not too bad.
There isn't really anything wrong with the RNG. If you miss 3 times in a row, then the system just happened to have not worked in your favor.
I'll admit, it may happen a bit more than expected (Last two games, I ended up missing 3 times in a row) but it doesn't mean the RNG is screwed up.
Who knows. What if there's a bunch of special quirks to the system you don't know about? Like what if using the same attack over and over may activate some code in the program that will cause the attack to miss more as you continue attacking with the same attack? Ever considered THAT?! O_o
Meh. Probably not true, but you get the picture. Random is random. Deal with it.
@spencer9812: It is fair. You're the one who allowed him to hit you 3 times with Tiger Strike. Therefore, you should take your punishment.
With Ubuntu, either stay far, and attempt to guess what to do (leave and avoid Spirit, or stay and avoid Intercept) or stay in close and use high priority attacks that can stun, interrupt, etc.
@funktion: By that logic, I'd have about a 9.5% chance, because I have 97 battles, and got 9-10 cards from battles. But yeah, it's probably low, and that doesn't really bother me, considering I use random cards 80% of the time.
Just my opinion, but I think it would be a bit early for a trade system. There's only 46 cards and it's relatively simple to get more, be it waiting for a new challenge every week (actually, more like 3-4 days, but you get the point), winning them through battles (depends if you're lucky), or just spending money on them (if you're that desperate).
At this point, the only purpose I see for trading is to get different editions of a card.
Maybe when more cards are created (if that's actually going to happen) and there's a bit more reason for trading besides just different editions (aka. Card rarity), Trading would be more worthwhile.