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Lethal War Zone

Play Lethal War Zone

Feb. 03, 2010

Rating: 2

I'd agree with NorthDragoon. The Micromanagement aspect of this game is a bit extreme. Sure, a real RTS gamer will micromanage to victory, but having to micromanage attacks, micromanage building, no logical formations, too few hot keys, awkward deselect (Space, and you Have to use it if you have a Repair unit selected, else, you'll never select another unit, also, if you plant a building, you could pull a selected unit back to base by accident), it makes the level of micromanaging in this game overly cumbersome, and the lack of Right Click controls, this being a Flash game, cuts a lot of flexibility, making micromanaging all the more troublesome. Fortunately, the AI's weakness well balances the poor managing ability of your base and troops, so you won't likely be overrun because you're too busy maneuvering each tank into position one by one.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Feb. 03, 2010

Rating: 0

4664 missiles endured, 1909 killed, 6639 resources, 159% accuracy, 80 hit combo, 205 missiles disabled, 328 perfect hits... all that, and still not quite there for any plats I need... omg I was so close in kills and perfect hits...

Loops Of Zen III

Play Loops Of Zen III

Jan. 30, 2010

Rating: 0

Very nice. Once you understand the logic, it's just a matter of trying not to go blind in the later levels, especially 35. Just need patience and calm thought, and it's easy. Definitely a nice win. Wish there were badges, though.

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