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SolstaceWinters' Comments

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Swords & Potions

Play Swords & Potions

Oct. 26, 2013

Rating: 7

I truly despise Musketeers. For some reason, every time one shows up, they always seem to think they can buy my wares for half of the base value. I'm not a thrift store! I'm not a Dollar General! I have artisan craftsmen who work IN MY STORE to make my wares! I hate how huffy they get when I refuse to sell them something when I haggle with them and fail, or when I successfully haggle with them and THEN refuse because they only go up like 20 gold!

Swords & Potions

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Oct. 21, 2013

Rating: 12

I would GREATLY appreciate it if there was a supply sorting option that organized everything by least or most units. Especially the "least" option. Would help me GREATLY in knowing what items I don't have many in stock of. Also, same thing when buying/selling items to folks, where it shows the picture of what they want (/ to sell), it shows a number of how many I have in stock. With such high-rated comments this probably won't make top comments, but + if you'd also enjoy these ideas.

Swords & Potions

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Oct. 18, 2013

Rating: 4

I know this probably sounds dumb, but at a cursory glance, the Welding Skill's thumbnail image looks like a Knight vomiting on themself. Hahah! I know it's stupid, but its silly.

Swords & Potions

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Oct. 13, 2013

Rating: 1

[part 2/2] Problem [B] is the haggling. When has anyone haggled on price with a customer, gave them an offer, and the customer just storms out? I could understand haggling failing and the option getting grayed out, but never after just ONE attempt. Same thing with suggesting another item! If I don't have something in stock, and offer something akin to it, and they don't like it, maybe I can offer something ELSE they might like. And the refuse option just seems rude. [Patron]: "I need a short sword." [Me]: "Sorry, I don't have any, GET OUT!" Noooo! No merchant would EVER do that, even after haggling or suggesting something else. I saw Swords and Potions 2 on the featured, but I wanted to try the first one first to get a feel for it, and so far, I'm pretty lost.

Swords & Potions

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Oct. 13, 2013

Rating: 4

[part 1/2] If I had anything to complain about in this game, they'd be: [A] that it SORELY needs some form of walkthrough, or tips and hint section I can leaf through. I don't know how to activate anything in the chest's improvements. I FINALLY got enough to buy the Oak front door, but I don't know how to GET said door. Do I have it? Is it active? It just shows my Smith and Carpenter's pictures, grayed out with a 0/500 under them. What does that mean? How do I get them to start working on it? Do I press something in the chest? Activate them individually? I don't know. I need clarification. That said, that is just one of the things that confuses me.

Cloudstone

Play Cloudstone

Oct. 12, 2013

Rating: -2

Can someone explain to me why I, as a mage, don't start with maximum mana? It is my livelihood to throw flaming bats and squid-toting pillars of ice at folks, but I don't start missions with full magicka. I start with less than half! Sure I have a skill that heals maybe... 20% of my full power, but when my survival relies on my ability to burn things with a glance, and many missions start you IMMEDIATELY in the fray, I really need full mana at start. I can understand how it'd be unfair for things like PvP, but for story missions, it can doom me right off the bat in higher stages of play. If the reasoning for this initial lack of mana is indeed due to PvP, is it possible to set one's mana to that lower stage for PvP alone? + if you think this is a good idea, PM me if you may have better reasoning, please, I genuinely would love to hear.

Zombotron 2: Time Machine

Play Zombotron 2: Time Machine

Oct. 06, 2013

Rating: 3

Hmm, my critique. Like the first game, it has some pretty good ideas, and the gameplay is still pretty enjoyable. On the opposite side, it also has some glaring issues. I bought 5 health packs, and not a minute later, an acid-shooting spider appeared, and single-handedly made me consume 4 of them, one per acid shot! The english translation or general writing is pretty poor. Understandable if the creators aren't primarily English (I don't know), but I have a hard time decoding what characters are saying. There is also no way if buying a weapon is better than ones you have. Is one shotgun better than another? Is one pistol better than another? There is no way to know without coughing up 1000s of dollars and testing yourself, and even then you may not know. That said, shootin' stuff and creatures is pretty enjoyable, especially many of the simple setups to OHKO multiple or even single targets. Lots of creative, fun, silly ways to kill. That is all, take it with a grain of salt.

Deeper Sleep

Play Deeper Sleep

Oct. 06, 2013

Rating: 1

Okay, I see we got one last game, but the question from the first remains. What was with the golden statue, and why was that piece of coal "my lucky piece of coal"? Is that going to be explained or is it just a thing? Seems like a nod to something.... like Tobuscus/Pewdiepie or someone. Didn't Pewd have a little statue he carries around (I don't watch much pewdiepie), and didn't Tobuscus have his Boon?

Cloudstone

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Sep. 28, 2013

Rating: -1

Level 40!! I can finally wear that Ifrit Set.

Anti-Idle: The Game

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Aug. 08, 2013

Rating: -26

Half the games within Anti-Idle would actually be fun if my keys would stop sticking. Like stadium games. I just can't perform basic maneuvers. Example: When I click left to chase a guy, then try to jump the hurdle, my key still thinks I'm clicking left or something, and I go careening into the very EASY to DODGE hurdles. Same with any key, I've had continual jumpings, lefts, rights, shot key (which isn't all that bad), and that's just stadium! I've had (and abused) this sticky key issue during the Battle Arena! But the fact that many games are near impossible due to this makes this more of a burden than a gift. This same issue keeps me from enjoying games like just about any platformer on Kongregate, or those Achievement hunter games with the elephant. Just can't enjoy them due to this issue, and it is BEYOND frustrating.

The Bravest Hunter

Play The Bravest Hunter

Jul. 26, 2013

Rating: 11

Here is what I have gathered about this game since I first read the comments but clicked play anyway: The game does indeed require metric tons of grinding, and I've played Disgaea games, I KNOW grinding! The balance is an issue, and a glaring problem. However, the core elements of this game are really cool, and a lot of fun. If they fixed the damage output, mobs, HP, items and hunters rank, maybe made it so you can make your OWN THREE HEROES, and made looting items and material gathering easier, this could be a REALLY REALLY ADDICTING GAME! Even tho I got both badges, I somehow find myself continuing to play! I think with some refinement this could be a 4.5 - 5 star game, easily. I would whole-heartedly give this a five with some touch-ups done to it.

The Bravest Hunter

Play The Bravest Hunter

Jul. 26, 2013

Rating: -1

I haven't even pressed "Play game" yet, and the comments do not paint a pretty picture. I have a feeling I will regret this, but I'ma give it a try anyway. If not to see why the comments are such, than at least for the badges. *cringes and presses the Play button*

Mecha Dress Up Game

Play Mecha Dress Up Game

Jul. 17, 2013

Rating: 2

I have to agree with everyone else. Doing a Mecha Dress up Death Battle would be fun. Each over-the-top piece has various over-the-top actions and stat boosts, and you are pitted against other players for the lead. And with your fanbase, Kupo, getting suggestions for new pieces would be easy, and silly. EVERYONE loves drawing over-the-top weapons.

Daymare Cat

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Jul. 16, 2013

Rating: 1

My thoughts: First off, why is this called "Daymare Cat". I can understand "Daymare" being to a nightmare what a "daydream" is to a dream. But I see no cat, so I don't understand where that fits in. But then, your game you can name it whatever you want. Second, I love games where you piece the music together, and I really enjoyed this game's completed song. More games need to do the "put the song together" thing, I think it'd go over well here on Kong. Next up, platforming was hard due to sticky key issues, but I did manage to beat it, thank you for no death penalty. My only two real complaints are: -[1]- That I didn't really find myself "into" the art style, but that's a personal thing. -[2]- That the ending song should've looped at least a couple times during the ending sequence, the ending sequence kept going afterwards and I had to sit and watch in awkward silence.

The Last Door - Chapter 1: The Letter

Play The Last Door - Chapter 1: The Letter

Jul. 16, 2013

Rating: 2

You know you are either very twisted, or very stupid, when in the very beginning of a game, you help a man hang himself... then ask "did I win?". :\

Anti-Idle: The Game

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Jul. 04, 2013

Rating: 16

Game mechanic suggestion: Please make it possible to close out the milestone screen during fishin by pressing spacebar, so those of us fishing intently can just continue without having to bother with the mouse. I know it is laziness but I thought it might be a useful ability.

A small talk at the back of beyond

Play A small talk at the back of beyond

Jun. 25, 2013

Rating: 0

Very interesting game. I've never played a game where you type in to get things to happen before, not since those old text adventure type games, and they didn't have much versatility. I can see a LOT of applications for something like this. Like a horror game. That'd be great. I think I'd like to see more games like this.

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Jun. 15, 2013

Rating: 0

I dub the final bosses "Creationmobile" and "Destructionmobile".

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Jun. 08, 2013

Rating: 6

YES! Finally! I finally beat the game, Hard Mode. I didn't manage to get all the skills maxed, but I did get all the gear done. Shame I can't afford the premium. I think the end-game characters' review was WAY off. Lance is wrong, this game is at least an 11/10. I have read Kupo's blog about the possible discontinuation of the series, and I will defend his choice, regardless of its outcome, but I honestly do hope he will continue the EBF series, for all us hardcore EBF fans! An amazing, unparalleled game, and series, Kupo! I can only hope we will hear more from you, and if not, I wish you luck in all your future endeavors! (b=.=)b

Give Up

Play Give Up

Apr. 04, 2013

Rating: 1

I'ma just stamp this with the "Like Portal but, ..." stamp and move on. Fun game, but arrow controls plus platforming times my computer's lag equals little patience to complete. 4/5

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