I mean, the post-death setback of 30% is really nice, but...it still feels kind of slow after you prestige. You get to level 100 by 30th wave, and then it's just a waiting game since the wave is far too low to give any xp, while at the same time waves pass incredibly slowly. Maybe an option to summon another wave or rework the aspect of the undead into something that increases spawn speed? Since, I highly doubt AoU is of any use tbh, and in this way, we could have to choose between utility, raw damage, raw damage + rng reduction.
(Or something that increases monster spawn rate from the items/ascendance points).
Everything except the post-ascension pain is good though! Can't wait to see what else you got, keep up the good work :D
Bug: No rest for the wicked, and expirience bonuses from sources, randomly don't work. Not sure how or why, but it started happening after I prestiged. If I put skill points into it, the exp gain from monsters doesn't increase. Literaly have around 2k% xp bonus gain, and on wave 114 (as level 97) getting bare slivers of XP.
Also, I prestiged (even though I had no need to, just to give my thoughts on the game if you prestige), and in my opinion, once you work on the prestige system, find a talent/skill/something (you could use aspect of the undead for this too) to either speed up mob spawn rate, or to merge waves/allows skipping waves. (Thoughts in the long run, not expecting all this like instantly ^^)
Also, I am not sure if I'm missing something, but Aspect of the Undead seems completely useless. (Unless it is planned to be more useful as you introduce the Ascencion rewards ^^ )
In my mind, I always want the aspects system has big pros and cons. Soon I'll rework them again and yes there will be spawn speed :)