We survived Kingdom Rush without the need of a fast-forward button in the first Kingdom Rush. We can survive without a fast-forward button in Kingdom Rush: Frontiers again! I'll show you developers that I won't be spoiled with a fast-forward button and actually ENJOY the background visuals of the game!
I've only seen such greedy micro-transaction deals on those clone "war strategy" MMORPG games. At least you can show off in an MMO. What's the point of wasting money on a useless game that's not even close to fun?
Wow. If you get to the extraction point, and the guards notice their dead boss's body for the first time, they don't sound the alarm. Seriously, they even just walk over his bloody, dead body. Loyal guards. ._."
This is a piece of artwork. In all my time in Kongregate, I've never seen such beautiful work with only 16-bit graphics. I thank you, Mr. Developer, for giving this game to us for free, when you could have sold it in Steam for $4.99 and make a small bit of fortune!
No p2w "premium gear", no "premium troops", no energy system, and has an interesting NEW way of multi-player strategy build-up-your-city game! Keep up the good work, and show those other "MMO strategy games" what a REAL strategy game is!
How about retrying past levels for half the credit reward, and each time you retry a level, the reward dwindles down even more? This should maintain the difficulty level the game wants to achieve while making some missions less frustrating.
Thank you!