masterjaykaton-the only way this would be fair is if all the second 4 classes were blocked (which means blazer,blaster and etc....),and even then,you're still playing the same class all the time,and those who chose tech are up for a serious trouble
im not much of a judge but i'll give out first impressions:first of all the art and music are pretty neat (of course),second of all the formula is pretty understandable for me,but for now i'll leave a few nitpicks you might fix:
1.the text messages like the ones in the campaign and the tutorials scroll then slowly instead of simply appearing,i don't know if my computer's just slow tough...
2.a bit of a difficulty spike in the campaign:the first 2 fights are just a few card droppings and you won,but the third one is pretty much triple the difficulty. i don't know if i just suck at this,but you might wanna halven the pirate's health/buff up the first 2 fights
level 1:hmm... nice game
stagbeetle level:im realy getting the hang of it,look at my web!
fire fly level:wow...that's a huge pile o'moths
dragonfly level:WTF MY NET?! NOOOOOOOOOO
Hi, i will try to make those graphic easier, thx for the report! I will check the pirates' complexity level.